[Author]
Author = Coffee Man
[Description]
Description = I spoke with Lester. Catalina seems to have planned herself a bank heist which will take place very shortly. This is our best chance to catch her and take her out for good! With some luck, we'll even be able to snatch whatever funds her crew stole, making a nice little payday for us. Now, I know this is Claude's conflict, but you guys should let ME handle this...
[Objectives]
Objectivescount = 65

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -376.1731
Objectives[0]positionY = -105.8985
Objectives[0]positionZ = 38.68372
Objectives[0]Heading = 245
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -370.6329
Objectives[0]mission_Vehicles[0]positionY = -107.9086
Objectives[0]mission_Vehicles[0]positionZ = 38.39777
Objectives[0]mission_Vehicles[0]Heading = 160.0005
Objectives[0]mission_Vehicles[0]Name = Ruiner 2000
Objectives[0]mission_Vehicles[0]Model = ruiner2
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 42
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_boxpile_07a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 260.3619
Objectives[0]mission_Props[0]positionY = 213.6729
Objectives[0]mission_Props[0]positionZ = 105.2845
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 72.49998
Objectives[0]mission_Pickup_Props_Count = 15
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[0]Value = 85000
Objectives[0]mission_Pickup_Props[0]positionX = -372.4707
Objectives[0]mission_Pickup_Props[0]positionY = -107.2587
Objectives[0]mission_Pickup_Props[0]positionZ = 38.18171
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -95
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 300
Objectives[0]mission_Pickup_Props[1]positionX = -376.2681
Objectives[0]mission_Pickup_Props[1]positionY = -105.8765
Objectives[0]mission_Pickup_Props[1]positionZ = 38.18377
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -60
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[2]Value = 10
Objectives[0]mission_Pickup_Props[2]positionX = -376.2681
Objectives[0]mission_Pickup_Props[2]positionY = -105.8765
Objectives[0]mission_Pickup_Props[2]positionZ = 38.18377
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -60
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_BAT
Objectives[0]mission_Pickup_Props[3]Value = 10
Objectives[0]mission_Pickup_Props[3]positionX = -376.2681
Objectives[0]mission_Pickup_Props[3]positionY = -105.8765
Objectives[0]mission_Pickup_Props[3]positionZ = 38.18377
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -60
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[4]Value = 700
Objectives[0]mission_Pickup_Props[4]positionX = -376.2711
Objectives[0]mission_Pickup_Props[4]positionY = -105.9148
Objectives[0]mission_Pickup_Props[4]positionZ = 38.18377
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -60
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[5]Value = 72
Objectives[0]mission_Pickup_Props[5]positionX = -376.1804
Objectives[0]mission_Pickup_Props[5]positionY = -105.8594
Objectives[0]mission_Pickup_Props[5]positionZ = 38.18373
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -135
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[6]Value = 1000
Objectives[0]mission_Pickup_Props[6]positionX = -376.284
Objectives[0]mission_Pickup_Props[6]positionY = -105.8154
Objectives[0]mission_Pickup_Props[6]positionZ = 38.18378
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -69.99999
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_BULLPUPRIFLE
Objectives[0]mission_Pickup_Props[7]Value = 1000
Objectives[0]mission_Pickup_Props[7]positionX = -376.2261
Objectives[0]mission_Pickup_Props[7]positionY = -105.8767
Objectives[0]mission_Pickup_Props[7]positionZ = 38.18375
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -84.99995
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[8]Value = 10
Objectives[0]mission_Pickup_Props[8]positionX = -376.1013
Objectives[0]mission_Pickup_Props[8]positionY = -106.1101
Objectives[0]mission_Pickup_Props[8]positionZ = 38.18367
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -65.00001
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[0]mission_Pickup_Props[9]Value = 10
Objectives[0]mission_Pickup_Props[9]positionX = -376.2273
Objectives[0]mission_Pickup_Props[9]positionY = -105.863
Objectives[0]mission_Pickup_Props[9]positionZ = 38.18375
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -135
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[10]Value = 72
Objectives[0]mission_Pickup_Props[10]positionX = -376.0547
Objectives[0]mission_Pickup_Props[10]positionY = -105.9599
Objectives[0]mission_Pickup_Props[10]positionZ = 38.18365
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 165
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[11]Value = 300
Objectives[0]mission_Pickup_Props[11]positionX = 260.9604
Objectives[0]mission_Pickup_Props[11]positionY = 214.9418
Objectives[0]mission_Pickup_Props[11]positionZ = 109.783
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 125
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[12]Value = 300
Objectives[0]mission_Pickup_Props[12]positionX = 261.4804
Objectives[0]mission_Pickup_Props[12]positionY = 214.6571
Objectives[0]mission_Pickup_Props[12]positionZ = 109.783
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = -165
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[13]Value = 300
Objectives[0]mission_Pickup_Props[13]positionX = 234.6895
Objectives[0]mission_Pickup_Props[13]positionY = 55.2675
Objectives[0]mission_Pickup_Props[13]positionZ = 84.54639
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 139.9953
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[14]Value = 300
Objectives[0]mission_Pickup_Props[14]positionX = 235.787
Objectives[0]mission_Pickup_Props[14]positionY = 55.09096
Objectives[0]mission_Pickup_Props[14]positionZ = 84.58327
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = -175.0046
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -373.8101
Objectives[1]positionY = -108.3071
Objectives[1]positionZ = 37.68232
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_CMH_SUB_FINALE_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -376.6047
Objectives[2]positionY = -109.3027
Objectives[2]positionZ = 37.70124
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = -375.6327
Objectives[3]positionY = -114.4051
Objectives[3]positionZ = 37.70191
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 10
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 2
Objectives[3]ObjectiveMessages[0]positionX = -381.2805
Objectives[3]ObjectiveMessages[0]positionY = -111.9932
Objectives[3]ObjectiveMessages[0]positionZ = 37.70361
Objectives[3]ObjectiveMessages[0]Message = Feels weird that I'm not the one who'll kill Catalina... Anyway, you oughta upgrade that car.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = Claude
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = False
Objectives[3]ObjectiveMessages[0]Delay = True
Objectives[3]ObjectiveMessages[0]DelayTime = 2
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = False
Objectives[3]ObjectiveMessages[0]TypeTextMesage = True
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = -383.2805
Objectives[3]ObjectiveMessages[1]positionY = -115.0736
Objectives[3]ObjectiveMessages[1]positionZ = 37.69084
Objectives[3]ObjectiveMessages[1]Message = Don't worry, Claude. I'm the best in this field, I'll get Catalina off your back for good!
Objectives[3]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[3]ObjectiveMessages[1]Sender = Michael
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 6
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = False
Objectives[3]ObjectiveMessages[1]TypeTextMesage = True
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[4]Text = Get in the Ruiner 2000.
Objectives[4]FaildText = 
Objectives[4]Type = Enter_Vehicle
Objectives[4]positionX = -370.6148
Objectives[4]positionY = -115.0638
Objectives[4]positionZ = 37.68017
Objectives[4]EnterVehicle_AsPassenger = False
Objectives[4]EnterVehicle_CanExit = True
Objectives[4]EnterVehicle_SetIsWanted = False
Objectives[4]EnterVehicle_SeatIndex = -1
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 1
Objectives[4]mission_Vehicles[0]positionX = 6.738566
Objectives[4]mission_Vehicles[0]positionY = 123.0128
Objectives[4]mission_Vehicles[0]positionZ = 78.5829
Objectives[4]mission_Vehicles[0]Heading = 248.5461
Objectives[4]mission_Vehicles[0]Name = Lectro
Objectives[4]mission_Vehicles[0]Model = lectro
Objectives[4]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[4]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 20
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[4]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 7
Objectives[4]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[4]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 8
Objectives[4]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Upgrade the Getaway Vehicle.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = -356.6257
Objectives[5]positionY = -134.5898
Objectives[5]positionZ = 37.95245
Objectives[5]Heading = 165
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 2
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Park the Getaway Vehicle at the Secluded Location once you're ready for the Finale.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 11.35596
Objectives[6]positionY = 114.7962
Objectives[6]positionZ = 78.02991
Objectives[6]Heading = 705
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1.5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = True
Objectives[6]DeliverVehicleOnly = True
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Get in the Decoy Bike.
Objectives[7]FaildText = 
Objectives[7]Type = Enter_Vehicle
Objectives[7]positionX = 5.650803
Objectives[7]positionY = 118.7128
Objectives[7]positionZ = 78.03803
Objectives[7]EnterVehicle_AsPassenger = False
Objectives[7]EnterVehicle_CanExit = True
Objectives[7]EnterVehicle_SetIsWanted = False
Objectives[7]EnterVehicle_SeatIndex = -1
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Park close to the Bank.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = 198.1102
Objectives[8]positionY = 154.439
Objectives[8]positionZ = 102.9092
Objectives[8]Heading = 1055
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = True
Objectives[8]DeliverVehicleOnly = True
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 2
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = 228.1666
Objectives[8]mission_Actors[0]positionY = 214.4711
Objectives[8]mission_Actors[0]positionZ = 105.5501
Objectives[8]mission_Actors[0]Heading = 284.7008
Objectives[8]mission_Actors[0]String_Name = g_f_y_vagos_01
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 200
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = MilitaryRifle
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = 229.0747
Objectives[8]mission_Actors[1]positionY = 212.74
Objectives[8]mission_Actors[1]positionZ = 105.5044
Objectives[8]mission_Actors[1]Heading = 318.3309
Objectives[8]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[8]mission_Actors[1]Relationship_Group = Enemy1
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 200
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = ServiceCarbine
Objectives[8]mission_Actors[1]Variation = Random
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Seems like Catalina has already started the heist. Break into the Pacific Bank!
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 230.7514
Objectives[9]positionY = 214.5977
Objectives[9]positionZ = 104.6747
Objectives[9]Heading = 1055
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 2
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = 227.1952
Objectives[10]positionY = 212.7172
Objectives[10]positionZ = 104.5363
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = True
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = MP_MC_CMH_ACTION
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Find Catalina! Try checking the Vault first.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = 256.6602
Objectives[11]positionY = 219.6165
Objectives[11]positionZ = 105.2864
Objectives[11]Heading = 1055
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 1.5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 7
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 237.2255
Objectives[11]mission_Actors[0]positionY = 214.3219
Objectives[11]mission_Actors[0]positionZ = 106.2868
Objectives[11]mission_Actors[0]Heading = 264.9999
Objectives[11]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 200
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = SMG
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = 234.8784
Objectives[11]mission_Actors[1]positionY = 220.9003
Objectives[11]mission_Actors[1]positionZ = 106.2868
Objectives[11]mission_Actors[1]Heading = 345
Objectives[11]mission_Actors[1]String_Name = g_f_y_vagos_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy1
Objectives[11]mission_Actors[1]AddBlip = True
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 200
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = SMG
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 0
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = 245.0105
Objectives[11]mission_Actors[2]positionY = 221.1979
Objectives[11]mission_Actors[2]positionZ = 106.2868
Objectives[11]mission_Actors[2]Heading = 289.9999
Objectives[11]mission_Actors[2]String_Name = g_f_y_vagos_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy1
Objectives[11]mission_Actors[2]AddBlip = True
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 200
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = SMG
Objectives[11]mission_Actors[2]Variation = Random
Objectives[11]mission_Actors[2]Task = 1
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 0
Objectives[11]mission_Actors[3]positionX = 253.5443
Objectives[11]mission_Actors[3]positionY = 218.7511
Objectives[11]mission_Actors[3]positionZ = 106.2868
Objectives[11]mission_Actors[3]Heading = 174.9999
Objectives[11]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[11]mission_Actors[3]Relationship_Group = Enemy1
Objectives[11]mission_Actors[3]AddBlip = True
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 200
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Offensive
Objectives[11]mission_Actors[3]weapon = SMG
Objectives[11]mission_Actors[3]Variation = Random
Objectives[11]mission_Actors[3]Task = 1
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[4]Survive_Number = 0
Objectives[11]mission_Actors[4]Failed_Text = 
Objectives[11]mission_Actors[4]Remove_After = 0
Objectives[11]mission_Actors[4]positionX = 253.8079
Objectives[11]mission_Actors[4]positionY = 211.1372
Objectives[11]mission_Actors[4]positionZ = 106.2868
Objectives[11]mission_Actors[4]Heading = 349.9999
Objectives[11]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[11]mission_Actors[4]Relationship_Group = Enemy1
Objectives[11]mission_Actors[4]AddBlip = True
Objectives[11]mission_Actors[4]ShowCone = False
Objectives[11]mission_Actors[4]Invincible = False
Objectives[11]mission_Actors[4]SetHealth = 200
Objectives[11]mission_Actors[4]DieFromHeadShot = True
Objectives[11]mission_Actors[4]CanExitVehicle = True
Objectives[11]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[4]AlwaysFight = True
Objectives[11]mission_Actors[4]Seeing_Range = 30
Objectives[11]mission_Actors[4]Hearing_Range = 30
Objectives[11]mission_Actors[4]CombatMovement = Offensive
Objectives[11]mission_Actors[4]weapon = SMG
Objectives[11]mission_Actors[4]Variation = Random
Objectives[11]mission_Actors[4]Task = 1
Objectives[11]mission_Actors[4]Task_Guard_Range = 5
Objectives[11]mission_Actors[4]Task_Stay_In_Range = True
Objectives[11]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[4]Task_Scenario = NONE
Objectives[11]mission_Actors[5]Survive_Number = 0
Objectives[11]mission_Actors[5]Failed_Text = 
Objectives[11]mission_Actors[5]Remove_After = 0
Objectives[11]mission_Actors[5]positionX = 250.1013
Objectives[11]mission_Actors[5]positionY = 215.4582
Objectives[11]mission_Actors[5]positionZ = 106.2868
Objectives[11]mission_Actors[5]Heading = 299.9999
Objectives[11]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[11]mission_Actors[5]Relationship_Group = Enemy1
Objectives[11]mission_Actors[5]AddBlip = True
Objectives[11]mission_Actors[5]ShowCone = False
Objectives[11]mission_Actors[5]Invincible = False
Objectives[11]mission_Actors[5]SetHealth = 200
Objectives[11]mission_Actors[5]DieFromHeadShot = True
Objectives[11]mission_Actors[5]CanExitVehicle = True
Objectives[11]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[5]AlwaysFight = True
Objectives[11]mission_Actors[5]Seeing_Range = 30
Objectives[11]mission_Actors[5]Hearing_Range = 30
Objectives[11]mission_Actors[5]CombatMovement = Offensive
Objectives[11]mission_Actors[5]weapon = SMG
Objectives[11]mission_Actors[5]Variation = Random
Objectives[11]mission_Actors[5]Task = 1
Objectives[11]mission_Actors[5]Task_Guard_Range = 5
Objectives[11]mission_Actors[5]Task_Stay_In_Range = True
Objectives[11]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[5]Task_Scenario = NONE
Objectives[11]mission_Actors[6]Survive_Number = 0
Objectives[11]mission_Actors[6]Failed_Text = 
Objectives[11]mission_Actors[6]Remove_After = 0
Objectives[11]mission_Actors[6]positionX = 244.0593
Objectives[11]mission_Actors[6]positionY = 217.7882
Objectives[11]mission_Actors[6]positionZ = 106.2868
Objectives[11]mission_Actors[6]Heading = 299.9999
Objectives[11]mission_Actors[6]String_Name = g_m_y_mexgoon_02
Objectives[11]mission_Actors[6]Relationship_Group = Enemy1
Objectives[11]mission_Actors[6]AddBlip = True
Objectives[11]mission_Actors[6]ShowCone = False
Objectives[11]mission_Actors[6]Invincible = False
Objectives[11]mission_Actors[6]SetHealth = 200
Objectives[11]mission_Actors[6]DieFromHeadShot = True
Objectives[11]mission_Actors[6]CanExitVehicle = True
Objectives[11]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[6]AlwaysFight = True
Objectives[11]mission_Actors[6]Seeing_Range = 30
Objectives[11]mission_Actors[6]Hearing_Range = 30
Objectives[11]mission_Actors[6]CombatMovement = Offensive
Objectives[11]mission_Actors[6]weapon = SMG
Objectives[11]mission_Actors[6]Variation = Random
Objectives[11]mission_Actors[6]Task = 0
Objectives[11]mission_Actors[6]Task_Guard_Range = 5
Objectives[11]mission_Actors[6]Task_Stay_In_Range = True
Objectives[11]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[6]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Teleport_Objective
Objectives[12]Text = 
Objectives[12]positionX = 257.6015
Objectives[12]positionY = 221.7825
Objectives[12]positionZ = 105.2858
Objectives[12]ObjectiveRotation = 1060
Objectives[12]mission_ActorsCount = 3
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = 259.3717
Objectives[12]mission_Actors[0]positionY = 224.9339
Objectives[12]mission_Actors[0]positionZ = 101.6832
Objectives[12]mission_Actors[0]Heading = 274.9999
Objectives[12]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 200
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = SMG
Objectives[12]mission_Actors[0]Variation = Random
Objectives[12]mission_Actors[0]Task = 0
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = 257.3181
Objectives[12]mission_Actors[1]positionY = 226.7505
Objectives[12]mission_Actors[1]positionZ = 101.6832
Objectives[12]mission_Actors[1]Heading = 229.9999
Objectives[12]mission_Actors[1]String_Name = g_f_y_vagos_01
Objectives[12]mission_Actors[1]Relationship_Group = Enemy1
Objectives[12]mission_Actors[1]AddBlip = True
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 200
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = SMG
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 0
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 0
Objectives[12]mission_Actors[2]positionX = 256.8195
Objectives[12]mission_Actors[2]positionY = 225.4106
Objectives[12]mission_Actors[2]positionZ = 101.8757
Objectives[12]mission_Actors[2]Heading = 264.9999
Objectives[12]mission_Actors[2]String_Name = g_f_y_vagos_01
Objectives[12]mission_Actors[2]Relationship_Group = Enemy1
Objectives[12]mission_Actors[2]AddBlip = True
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]SetHealth = 200
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = SMG
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 0
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Break into the Vault.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 255
Objectives[13]IconColorA = 0
Objectives[13]positionX = 254.1385
Objectives[13]positionY = 225.3554
Objectives[13]positionZ = 100.8757
Objectives[13]Heading = 1060
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1.5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Teleport_Objective
Objectives[14]Text = 
Objectives[14]positionX = 251.7788
Objectives[14]positionY = 219.2003
Objectives[14]positionZ = 100.6834
Objectives[14]ObjectiveRotation = 1680
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 254.5313
Objectives[15]positionY = 217.9317
Objectives[15]positionZ = 100.6834
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 8
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 1
Objectives[15]ObjectiveMessages[0]positionX = 258.7086
Objectives[15]ObjectiveMessages[0]positionY = 216.6894
Objectives[15]ObjectiveMessages[0]positionZ = 100.6834
Objectives[15]ObjectiveMessages[0]Message = There's nothing here, they musta already cleaned this joint. No sign of Catalina as well...
Objectives[15]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[15]ObjectiveMessages[0]Sender = Michael
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 3
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[16]Text = Leave the Vault.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = 262.6324
Objectives[16]positionY = 221.5543
Objectives[16]positionZ = 105.2834
Objectives[16]Heading = 1680
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 2
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = 268.1948
Objectives[16]mission_Actors[0]positionY = 222.9805
Objectives[16]mission_Actors[0]positionZ = 103.4834
Objectives[16]mission_Actors[0]Heading = 74.99992
Objectives[16]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[16]mission_Actors[0]Relationship_Group = Enemy1
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 200
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = Crowbar
Objectives[16]mission_Actors[0]Variation = Random
Objectives[16]mission_Actors[0]Task = 0
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = 267.1167
Objectives[16]mission_Actors[1]positionY = 219.0871
Objectives[16]mission_Actors[1]positionZ = 104.8833
Objectives[16]mission_Actors[1]Heading = 339.9998
Objectives[16]mission_Actors[1]String_Name = g_f_y_vagos_01
Objectives[16]mission_Actors[1]Relationship_Group = Enemy1
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 200
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = Crowbar
Objectives[16]mission_Actors[1]Variation = Random
Objectives[16]mission_Actors[1]Task = 0
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = 
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 254.3982
Objectives[17]positionY = 225.9895
Objectives[17]positionZ = 105.2868
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 1
Objectives[17]mission_ActorsCount = 2
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 20
Objectives[17]mission_Actors[0]positionX = 263.0925
Objectives[17]mission_Actors[0]positionY = 232.7525
Objectives[17]mission_Actors[0]positionZ = 151.6327
Objectives[17]mission_Actors[0]Heading = 85.82664
Objectives[17]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[17]mission_Actors[0]Relationship_Group = Enemy1
Objectives[17]mission_Actors[0]AddBlip = True
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = True
Objectives[17]mission_Actors[0]SetHealth = 4000
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = Unarmed
Objectives[17]mission_Actors[0]Variation = Custom
Objectives[17]mission_Actors[0]Task = 99
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]Task_List_Count = 2
Objectives[17]mission_Actors[0]Task_Repeat = False
Objectives[17]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[17]mission_Actors[0]Task_List[0]PositionX = 254.7396
Objectives[17]mission_Actors[0]Task_List[0]PositionY = 232.4577
Objectives[17]mission_Actors[0]Task_List[0]PositionZ = 151.1329
Objectives[17]mission_Actors[0]Task_List[0]Block = True
Objectives[17]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[17]mission_Actors[0]Task_List[1]PositionX = 250.0289
Objectives[17]mission_Actors[0]Task_List[1]PositionY = 233.2989
Objectives[17]mission_Actors[0]Task_List[1]PositionZ = 151.1329
Objectives[17]mission_Actors[0]Task_List[1]Speed = 2
Objectives[17]mission_Actors[0]Task_List[1]SeatIndex = 1
Objectives[17]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[17]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 45
Objectives[17]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 11
Objectives[17]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[17]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 5
Objectives[17]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 49
Objectives[17]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[17]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 27
Objectives[17]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[17]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 8
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 2
Objectives[17]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[17]mission_Actors[0]NeededForObjectiveCutscene[0] = 18
Objectives[17]mission_Actors[1]SpawnInVehicle = True
Objectives[17]mission_Actors[1]SeatIndex = -1
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 20
Objectives[17]mission_Actors[1]positionX = 249.3772
Objectives[17]mission_Actors[1]positionY = 233.7647
Objectives[17]mission_Actors[1]positionZ = 151.7349
Objectives[17]mission_Actors[1]Heading = 177.3613
Objectives[17]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[17]mission_Actors[1]Relationship_Group = Enemy1
Objectives[17]mission_Actors[1]AddBlip = True
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = True
Objectives[17]mission_Actors[1]SetHealth = 4000
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = False
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = 0
Objectives[17]mission_Actors[1]Variation = Custom
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Vehicles = 1
Objectives[17]mission_Vehicles[0]positionX = 249.3772
Objectives[17]mission_Vehicles[0]positionY = 233.7647
Objectives[17]mission_Vehicles[0]positionZ = 151.7349
Objectives[17]mission_Vehicles[0]Heading = 177.3613
Objectives[17]mission_Vehicles[0]Name = Maverick
Objectives[17]mission_Vehicles[0]Model = maverick
Objectives[17]mission_Vehicles[0]PrimaryColor = UtilSeaFoamBlue
Objectives[17]mission_Vehicles[0]SecondaryColor = UtilSeaFoamBlue
Objectives[17]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[0]HasPearlescent = False
Objectives[17]mission_Vehicles[0]Livery = 0
Objectives[17]mission_Vehicles[0]DirtLevel = 0
Objectives[17]mission_Vehicles[0]LockedForPlayer = False
Objectives[17]mission_Vehicles[0]Locked = False
Objectives[17]mission_Vehicles[0]Alarm = False
Objectives[17]mission_Vehicles[0]HotWired = False
Objectives[17]mission_Vehicles[0]Invincible = False
Objectives[17]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[0]Remove_After = 20
Objectives[17]mission_Vehicles[0]Survive_Number = 0
Objectives[17]mission_Vehicles[0]Failed_Text = 
Objectives[17]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[17]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 17
Objectives[17]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[17]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = 257.5811
Objectives[18]positionY = 240.5747
Objectives[18]positionZ = 151.1328
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 0
Objectives[18]Cutscenes_FOV = 30
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = True
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 8
Objectives[18]Cutscenes_Follow_Hieght = 4
Objectives[18]Cutscenes_Follow_Angle = 15
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 256.3579
Objectives[19]positionY = 236.1332
Objectives[19]positionZ = 150.6329
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 5
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 1
Objectives[19]ObjectiveMessages[0]positionX = 258.9352
Objectives[19]ObjectiveMessages[0]positionY = 236.6309
Objectives[19]ObjectiveMessages[0]positionZ = 150.6329
Objectives[19]ObjectiveMessages[0]Message = Get this thing airborne!
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = Catalina
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = 254.55
Objectives[20]positionY = 239.1175
Objectives[20]positionZ = 150.6329
Objectives[20]Cutscenes_Time = 0
Objectives[20]Cutscenes_Trans_Time = 0
Objectives[20]Cutscenes_FOV = 30
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = True
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 10
Objectives[20]Cutscenes_Follow_Hieght = 1
Objectives[20]Cutscenes_Follow_Angle = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Go to the 2nd Floor.
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 255
Objectives[21]IconColorA = 0
Objectives[21]positionX = 266.0262
Objectives[21]positionY = 218.4489
Objectives[21]positionZ = 109.2833
Objectives[21]Heading = 1620
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 1
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Teleport_Objective
Objectives[22]Text = 
Objectives[22]positionX = 265.0126
Objectives[22]positionY = 216.7301
Objectives[22]positionZ = 109.283
Objectives[22]ObjectiveRotation = 1565
Objectives[22]mission_ActorsCount = 10
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 0
Objectives[22]mission_Actors[0]positionX = 260.85
Objectives[22]mission_Actors[0]positionY = 212.9815
Objectives[22]mission_Actors[0]positionZ = 110.283
Objectives[22]mission_Actors[0]Heading = 334.9998
Objectives[22]mission_Actors[0]String_Name = g_f_y_vagos_01
Objectives[22]mission_Actors[0]Relationship_Group = Enemy1
Objectives[22]mission_Actors[0]AddBlip = True
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]SetHealth = 200
Objectives[22]mission_Actors[0]DieFromHeadShot = True
Objectives[22]mission_Actors[0]CanExitVehicle = True
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = SMG
Objectives[22]mission_Actors[0]Variation = Random
Objectives[22]mission_Actors[0]Task = 0
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 0
Objectives[22]mission_Actors[1]positionX = 259.3298
Objectives[22]mission_Actors[1]positionY = 210.4538
Objectives[22]mission_Actors[1]positionZ = 110.283
Objectives[22]mission_Actors[1]Heading = 334.9998
Objectives[22]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[22]mission_Actors[1]Relationship_Group = Enemy1
Objectives[22]mission_Actors[1]AddBlip = True
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = False
Objectives[22]mission_Actors[1]SetHealth = 200
Objectives[22]mission_Actors[1]DieFromHeadShot = True
Objectives[22]mission_Actors[1]CanExitVehicle = True
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[1]AlwaysFight = True
Objectives[22]mission_Actors[1]Seeing_Range = 30
Objectives[22]mission_Actors[1]Hearing_Range = 30
Objectives[22]mission_Actors[1]CombatMovement = Offensive
Objectives[22]mission_Actors[1]weapon = SMG
Objectives[22]mission_Actors[1]Variation = Random
Objectives[22]mission_Actors[1]Task = 0
Objectives[22]mission_Actors[1]Task_Guard_Range = 5
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 0
Objectives[22]mission_Actors[2]positionX = 258.6735
Objectives[22]mission_Actors[2]positionY = 206.9491
Objectives[22]mission_Actors[2]positionZ = 110.283
Objectives[22]mission_Actors[2]Heading = 334.9998
Objectives[22]mission_Actors[2]String_Name = g_m_y_mexgoon_01
Objectives[22]mission_Actors[2]Relationship_Group = Enemy1
Objectives[22]mission_Actors[2]AddBlip = True
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = False
Objectives[22]mission_Actors[2]SetHealth = 200
Objectives[22]mission_Actors[2]DieFromHeadShot = True
Objectives[22]mission_Actors[2]CanExitVehicle = True
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[2]AlwaysFight = True
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = SMG
Objectives[22]mission_Actors[2]Variation = Random
Objectives[22]mission_Actors[2]Task = 0
Objectives[22]mission_Actors[2]Task_Guard_Range = 5
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[3]Survive_Number = 0
Objectives[22]mission_Actors[3]Failed_Text = 
Objectives[22]mission_Actors[3]Remove_After = 0
Objectives[22]mission_Actors[3]positionX = 244.3044
Objectives[22]mission_Actors[3]positionY = 210.5871
Objectives[22]mission_Actors[3]positionZ = 110.283
Objectives[22]mission_Actors[3]Heading = 264.9999
Objectives[22]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[22]mission_Actors[3]Relationship_Group = Enemy1
Objectives[22]mission_Actors[3]AddBlip = True
Objectives[22]mission_Actors[3]ShowCone = False
Objectives[22]mission_Actors[3]Invincible = False
Objectives[22]mission_Actors[3]SetHealth = 200
Objectives[22]mission_Actors[3]DieFromHeadShot = True
Objectives[22]mission_Actors[3]CanExitVehicle = True
Objectives[22]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[3]AlwaysFight = True
Objectives[22]mission_Actors[3]Seeing_Range = 30
Objectives[22]mission_Actors[3]Hearing_Range = 30
Objectives[22]mission_Actors[3]CombatMovement = Offensive
Objectives[22]mission_Actors[3]weapon = SMG
Objectives[22]mission_Actors[3]Variation = Random
Objectives[22]mission_Actors[3]Task = 1
Objectives[22]mission_Actors[3]Task_Guard_Range = 5
Objectives[22]mission_Actors[3]Task_Stay_In_Range = True
Objectives[22]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[3]Task_Scenario = NONE
Objectives[22]mission_Actors[4]Survive_Number = 0
Objectives[22]mission_Actors[4]Failed_Text = 
Objectives[22]mission_Actors[4]Remove_After = 0
Objectives[22]mission_Actors[4]positionX = 241.0558
Objectives[22]mission_Actors[4]positionY = 213.4315
Objectives[22]mission_Actors[4]positionZ = 110.283
Objectives[22]mission_Actors[4]Heading = 250
Objectives[22]mission_Actors[4]String_Name = g_f_y_vagos_01
Objectives[22]mission_Actors[4]Relationship_Group = Enemy1
Objectives[22]mission_Actors[4]AddBlip = True
Objectives[22]mission_Actors[4]ShowCone = False
Objectives[22]mission_Actors[4]Invincible = False
Objectives[22]mission_Actors[4]SetHealth = 200
Objectives[22]mission_Actors[4]DieFromHeadShot = True
Objectives[22]mission_Actors[4]CanExitVehicle = True
Objectives[22]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[4]AlwaysFight = True
Objectives[22]mission_Actors[4]Seeing_Range = 30
Objectives[22]mission_Actors[4]Hearing_Range = 30
Objectives[22]mission_Actors[4]CombatMovement = Offensive
Objectives[22]mission_Actors[4]weapon = SMG
Objectives[22]mission_Actors[4]Variation = Random
Objectives[22]mission_Actors[4]Task = 1
Objectives[22]mission_Actors[4]Task_Guard_Range = 5
Objectives[22]mission_Actors[4]Task_Stay_In_Range = True
Objectives[22]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[4]Task_Scenario = NONE
Objectives[22]mission_Actors[5]Survive_Number = 0
Objectives[22]mission_Actors[5]Failed_Text = 
Objectives[22]mission_Actors[5]Remove_After = 0
Objectives[22]mission_Actors[5]positionX = 237.3834
Objectives[22]mission_Actors[5]positionY = 213.2144
Objectives[22]mission_Actors[5]positionZ = 110.283
Objectives[22]mission_Actors[5]Heading = 250
Objectives[22]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[22]mission_Actors[5]Relationship_Group = Enemy1
Objectives[22]mission_Actors[5]AddBlip = True
Objectives[22]mission_Actors[5]ShowCone = False
Objectives[22]mission_Actors[5]Invincible = False
Objectives[22]mission_Actors[5]SetHealth = 200
Objectives[22]mission_Actors[5]DieFromHeadShot = True
Objectives[22]mission_Actors[5]CanExitVehicle = True
Objectives[22]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[5]AlwaysFight = True
Objectives[22]mission_Actors[5]Seeing_Range = 30
Objectives[22]mission_Actors[5]Hearing_Range = 30
Objectives[22]mission_Actors[5]CombatMovement = Offensive
Objectives[22]mission_Actors[5]weapon = SMG
Objectives[22]mission_Actors[5]Variation = Random
Objectives[22]mission_Actors[5]Task = 0
Objectives[22]mission_Actors[5]Task_Guard_Range = 5
Objectives[22]mission_Actors[5]Task_Stay_In_Range = True
Objectives[22]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[5]Task_Scenario = NONE
Objectives[22]mission_Actors[6]Survive_Number = 0
Objectives[22]mission_Actors[6]Failed_Text = 
Objectives[22]mission_Actors[6]Remove_After = 0
Objectives[22]mission_Actors[6]positionX = 235.5194
Objectives[22]mission_Actors[6]positionY = 220.2955
Objectives[22]mission_Actors[6]positionZ = 110.2827
Objectives[22]mission_Actors[6]Heading = 250
Objectives[22]mission_Actors[6]String_Name = g_m_y_mexgoon_02
Objectives[22]mission_Actors[6]Relationship_Group = Enemy1
Objectives[22]mission_Actors[6]AddBlip = True
Objectives[22]mission_Actors[6]ShowCone = False
Objectives[22]mission_Actors[6]Invincible = False
Objectives[22]mission_Actors[6]SetHealth = 200
Objectives[22]mission_Actors[6]DieFromHeadShot = True
Objectives[22]mission_Actors[6]CanExitVehicle = True
Objectives[22]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[6]AlwaysFight = True
Objectives[22]mission_Actors[6]Seeing_Range = 30
Objectives[22]mission_Actors[6]Hearing_Range = 30
Objectives[22]mission_Actors[6]CombatMovement = Offensive
Objectives[22]mission_Actors[6]weapon = SMG
Objectives[22]mission_Actors[6]Variation = Random
Objectives[22]mission_Actors[6]Task = 0
Objectives[22]mission_Actors[6]Task_Guard_Range = 5
Objectives[22]mission_Actors[6]Task_Stay_In_Range = True
Objectives[22]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[6]Task_Scenario = NONE
Objectives[22]mission_Actors[7]Survive_Number = 0
Objectives[22]mission_Actors[7]Failed_Text = 
Objectives[22]mission_Actors[7]Remove_After = 0
Objectives[22]mission_Actors[7]positionX = 236.1003
Objectives[22]mission_Actors[7]positionY = 216.3275
Objectives[22]mission_Actors[7]positionZ = 110.2829
Objectives[22]mission_Actors[7]Heading = 249.9983
Objectives[22]mission_Actors[7]String_Name = g_f_y_vagos_01
Objectives[22]mission_Actors[7]Relationship_Group = Enemy1
Objectives[22]mission_Actors[7]AddBlip = True
Objectives[22]mission_Actors[7]ShowCone = False
Objectives[22]mission_Actors[7]Invincible = False
Objectives[22]mission_Actors[7]SetHealth = 200
Objectives[22]mission_Actors[7]DieFromHeadShot = True
Objectives[22]mission_Actors[7]CanExitVehicle = True
Objectives[22]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[7]AlwaysFight = True
Objectives[22]mission_Actors[7]Seeing_Range = 30
Objectives[22]mission_Actors[7]Hearing_Range = 30
Objectives[22]mission_Actors[7]CombatMovement = Offensive
Objectives[22]mission_Actors[7]weapon = SMG
Objectives[22]mission_Actors[7]Variation = Random
Objectives[22]mission_Actors[7]Task = 0
Objectives[22]mission_Actors[7]Task_Guard_Range = 5
Objectives[22]mission_Actors[7]Task_Stay_In_Range = True
Objectives[22]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[7]Task_Scenario = NONE
Objectives[22]mission_Actors[8]Survive_Number = 0
Objectives[22]mission_Actors[8]Failed_Text = 
Objectives[22]mission_Actors[8]Remove_After = 0
Objectives[22]mission_Actors[8]positionX = 252.1615
Objectives[22]mission_Actors[8]positionY = 219.5245
Objectives[22]mission_Actors[8]positionZ = 106.2829
Objectives[22]mission_Actors[8]Heading = 168.5197
Objectives[22]mission_Actors[8]String_Name = g_m_y_mexgoon_01
Objectives[22]mission_Actors[8]Relationship_Group = Enemy1
Objectives[22]mission_Actors[8]AddBlip = True
Objectives[22]mission_Actors[8]ShowCone = False
Objectives[22]mission_Actors[8]Invincible = False
Objectives[22]mission_Actors[8]SetHealth = 200
Objectives[22]mission_Actors[8]DieFromHeadShot = True
Objectives[22]mission_Actors[8]CanExitVehicle = True
Objectives[22]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[8]AlwaysFight = True
Objectives[22]mission_Actors[8]Seeing_Range = 30
Objectives[22]mission_Actors[8]Hearing_Range = 30
Objectives[22]mission_Actors[8]CombatMovement = Stationary
Objectives[22]mission_Actors[8]weapon = Pistol
Objectives[22]mission_Actors[8]Variation = Random
Objectives[22]mission_Actors[8]Task = 0
Objectives[22]mission_Actors[8]Task_Guard_Range = 5
Objectives[22]mission_Actors[8]Task_Stay_In_Range = True
Objectives[22]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[8]Task_Scenario = NONE
Objectives[22]mission_Actors[9]Survive_Number = 0
Objectives[22]mission_Actors[9]Failed_Text = 
Objectives[22]mission_Actors[9]Remove_After = 0
Objectives[22]mission_Actors[9]positionX = 247.3134
Objectives[22]mission_Actors[9]positionY = 221.2428
Objectives[22]mission_Actors[9]positionZ = 106.2826
Objectives[22]mission_Actors[9]Heading = 180.2133
Objectives[22]mission_Actors[9]String_Name = g_m_y_mexgoon_02
Objectives[22]mission_Actors[9]Relationship_Group = Enemy1
Objectives[22]mission_Actors[9]AddBlip = True
Objectives[22]mission_Actors[9]ShowCone = False
Objectives[22]mission_Actors[9]Invincible = False
Objectives[22]mission_Actors[9]SetHealth = 200
Objectives[22]mission_Actors[9]DieFromHeadShot = True
Objectives[22]mission_Actors[9]CanExitVehicle = True
Objectives[22]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[9]AlwaysFight = True
Objectives[22]mission_Actors[9]Seeing_Range = 30
Objectives[22]mission_Actors[9]Hearing_Range = 30
Objectives[22]mission_Actors[9]CombatMovement = Stationary
Objectives[22]mission_Actors[9]weapon = Pistol
Objectives[22]mission_Actors[9]Variation = Random
Objectives[22]mission_Actors[9]Task = 0
Objectives[22]mission_Actors[9]Task_Guard_Range = 5
Objectives[22]mission_Actors[9]Task_Stay_In_Range = True
Objectives[22]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[9]Task_Scenario = NONE
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Catalina is on the roof trying to escape by helicopter! Go up to the Roof!
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = 236.8986
Objectives[23]positionY = 227.3996
Objectives[23]positionZ = 109.2827
Objectives[23]Heading = 1630
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Teleport_Objective
Objectives[24]Text = 
Objectives[24]positionX = 244.6664
Objectives[24]positionY = 249.4377
Objectives[24]positionZ = 136.7574
Objectives[24]ObjectiveRotation = 1685
Objectives[24]mission_ActorsCount = 11
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = 255.1542
Objectives[24]mission_Actors[0]positionY = 245.5219
Objectives[24]mission_Actors[0]positionZ = 137.7525
Objectives[24]mission_Actors[0]Heading = 80.00005
Objectives[24]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = False
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 200
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = Crowbar
Objectives[24]mission_Actors[0]Variation = Random
Objectives[24]mission_Actors[0]Task = 0
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = 257.1867
Objectives[24]mission_Actors[1]positionY = 250.8903
Objectives[24]mission_Actors[1]positionZ = 137.7525
Objectives[24]mission_Actors[1]Heading = 169.9999
Objectives[24]mission_Actors[1]String_Name = g_f_y_vagos_01
Objectives[24]mission_Actors[1]Relationship_Group = Enemy1
Objectives[24]mission_Actors[1]AddBlip = False
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]SetHealth = 200
Objectives[24]mission_Actors[1]DieFromHeadShot = True
Objectives[24]mission_Actors[1]CanExitVehicle = True
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Offensive
Objectives[24]mission_Actors[1]weapon = Crowbar
Objectives[24]mission_Actors[1]Variation = Random
Objectives[24]mission_Actors[1]Task = 0
Objectives[24]mission_Actors[1]Task_Guard_Range = 5
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = NONE
Objectives[24]mission_Actors[2]Survive_Number = 0
Objectives[24]mission_Actors[2]Failed_Text = 
Objectives[24]mission_Actors[2]Remove_After = 0
Objectives[24]mission_Actors[2]positionX = 268.8639
Objectives[24]mission_Actors[2]positionY = 257.6091
Objectives[24]mission_Actors[2]positionZ = 137.7525
Objectives[24]mission_Actors[2]Heading = 125
Objectives[24]mission_Actors[2]String_Name = g_m_y_mexgoon_02
Objectives[24]mission_Actors[2]Relationship_Group = Enemy1
Objectives[24]mission_Actors[2]AddBlip = True
Objectives[24]mission_Actors[2]ShowCone = False
Objectives[24]mission_Actors[2]Invincible = False
Objectives[24]mission_Actors[2]SetHealth = 200
Objectives[24]mission_Actors[2]DieFromHeadShot = True
Objectives[24]mission_Actors[2]CanExitVehicle = True
Objectives[24]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[2]AlwaysFight = True
Objectives[24]mission_Actors[2]Seeing_Range = 30
Objectives[24]mission_Actors[2]Hearing_Range = 30
Objectives[24]mission_Actors[2]CombatMovement = Offensive
Objectives[24]mission_Actors[2]weapon = Pistol
Objectives[24]mission_Actors[2]Variation = Random
Objectives[24]mission_Actors[2]Task = 1
Objectives[24]mission_Actors[2]Task_Guard_Range = 5
Objectives[24]mission_Actors[2]Task_Stay_In_Range = True
Objectives[24]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[2]Task_Scenario = NONE
Objectives[24]mission_Actors[3]Survive_Number = 0
Objectives[24]mission_Actors[3]Failed_Text = 
Objectives[24]mission_Actors[3]Remove_After = 0
Objectives[24]mission_Actors[3]positionX = 264.5367
Objectives[24]mission_Actors[3]positionY = 225.3962
Objectives[24]mission_Actors[3]positionZ = 137.7525
Objectives[24]mission_Actors[3]Heading = 324.9999
Objectives[24]mission_Actors[3]String_Name = g_m_y_mexgoon_02
Objectives[24]mission_Actors[3]Relationship_Group = Enemy1
Objectives[24]mission_Actors[3]AddBlip = True
Objectives[24]mission_Actors[3]ShowCone = False
Objectives[24]mission_Actors[3]Invincible = False
Objectives[24]mission_Actors[3]SetHealth = 200
Objectives[24]mission_Actors[3]DieFromHeadShot = True
Objectives[24]mission_Actors[3]CanExitVehicle = True
Objectives[24]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[3]AlwaysFight = True
Objectives[24]mission_Actors[3]Seeing_Range = 30
Objectives[24]mission_Actors[3]Hearing_Range = 30
Objectives[24]mission_Actors[3]CombatMovement = Stationary
Objectives[24]mission_Actors[3]weapon = Pistol
Objectives[24]mission_Actors[3]Variation = Random
Objectives[24]mission_Actors[3]Task = 0
Objectives[24]mission_Actors[3]Task_Guard_Range = 5
Objectives[24]mission_Actors[3]Task_Stay_In_Range = True
Objectives[24]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[3]Task_Scenario = NONE
Objectives[24]mission_Actors[4]Survive_Number = 0
Objectives[24]mission_Actors[4]Failed_Text = 
Objectives[24]mission_Actors[4]Remove_After = 0
Objectives[24]mission_Actors[4]positionX = 263.8938
Objectives[24]mission_Actors[4]positionY = 223.6519
Objectives[24]mission_Actors[4]positionZ = 137.7525
Objectives[24]mission_Actors[4]Heading = 280
Objectives[24]mission_Actors[4]String_Name = g_f_y_vagos_01
Objectives[24]mission_Actors[4]Relationship_Group = Enemy1
Objectives[24]mission_Actors[4]AddBlip = True
Objectives[24]mission_Actors[4]ShowCone = False
Objectives[24]mission_Actors[4]Invincible = False
Objectives[24]mission_Actors[4]SetHealth = 200
Objectives[24]mission_Actors[4]DieFromHeadShot = True
Objectives[24]mission_Actors[4]CanExitVehicle = True
Objectives[24]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[4]AlwaysFight = True
Objectives[24]mission_Actors[4]Seeing_Range = 30
Objectives[24]mission_Actors[4]Hearing_Range = 30
Objectives[24]mission_Actors[4]CombatMovement = Stationary
Objectives[24]mission_Actors[4]weapon = Pistol
Objectives[24]mission_Actors[4]Variation = Random
Objectives[24]mission_Actors[4]Task = 0
Objectives[24]mission_Actors[4]Task_Guard_Range = 5
Objectives[24]mission_Actors[4]Task_Stay_In_Range = True
Objectives[24]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[4]Task_Scenario = NONE
Objectives[24]mission_Actors[5]Survive_Number = 0
Objectives[24]mission_Actors[5]Failed_Text = 
Objectives[24]mission_Actors[5]Remove_After = 0
Objectives[24]mission_Actors[5]positionX = 273.1446
Objectives[24]mission_Actors[5]positionY = 220.1786
Objectives[24]mission_Actors[5]positionZ = 137.7525
Objectives[24]mission_Actors[5]Heading = 65.00002
Objectives[24]mission_Actors[5]String_Name = g_f_y_vagos_01
Objectives[24]mission_Actors[5]Relationship_Group = Enemy1
Objectives[24]mission_Actors[5]AddBlip = True
Objectives[24]mission_Actors[5]ShowCone = False
Objectives[24]mission_Actors[5]Invincible = False
Objectives[24]mission_Actors[5]SetHealth = 200
Objectives[24]mission_Actors[5]DieFromHeadShot = True
Objectives[24]mission_Actors[5]CanExitVehicle = True
Objectives[24]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[5]AlwaysFight = True
Objectives[24]mission_Actors[5]Seeing_Range = 30
Objectives[24]mission_Actors[5]Hearing_Range = 30
Objectives[24]mission_Actors[5]CombatMovement = Offensive
Objectives[24]mission_Actors[5]weapon = Pistol
Objectives[24]mission_Actors[5]Variation = Random
Objectives[24]mission_Actors[5]Task = 1
Objectives[24]mission_Actors[5]Task_Guard_Range = 5
Objectives[24]mission_Actors[5]Task_Stay_In_Range = True
Objectives[24]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[5]Task_Scenario = NONE
Objectives[24]mission_Actors[6]Survive_Number = 0
Objectives[24]mission_Actors[6]Failed_Text = 
Objectives[24]mission_Actors[6]Remove_After = 0
Objectives[24]mission_Actors[6]positionX = 277.7879
Objectives[24]mission_Actors[6]positionY = 212.1806
Objectives[24]mission_Actors[6]positionZ = 137.7525
Objectives[24]mission_Actors[6]Heading = 25.00003
Objectives[24]mission_Actors[6]String_Name = g_f_y_vagos_01
Objectives[24]mission_Actors[6]Relationship_Group = Enemy1
Objectives[24]mission_Actors[6]AddBlip = True
Objectives[24]mission_Actors[6]ShowCone = False
Objectives[24]mission_Actors[6]Invincible = False
Objectives[24]mission_Actors[6]SetHealth = 200
Objectives[24]mission_Actors[6]DieFromHeadShot = True
Objectives[24]mission_Actors[6]CanExitVehicle = True
Objectives[24]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[6]AlwaysFight = True
Objectives[24]mission_Actors[6]Seeing_Range = 30
Objectives[24]mission_Actors[6]Hearing_Range = 30
Objectives[24]mission_Actors[6]CombatMovement = Offensive
Objectives[24]mission_Actors[6]weapon = Pistol
Objectives[24]mission_Actors[6]Variation = Random
Objectives[24]mission_Actors[6]Task = 1
Objectives[24]mission_Actors[6]Task_Guard_Range = 5
Objectives[24]mission_Actors[6]Task_Stay_In_Range = True
Objectives[24]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[6]Task_Scenario = NONE
Objectives[24]mission_Actors[7]Survive_Number = 0
Objectives[24]mission_Actors[7]Failed_Text = 
Objectives[24]mission_Actors[7]Remove_After = 0
Objectives[24]mission_Actors[7]positionX = 272.8885
Objectives[24]mission_Actors[7]positionY = 216.2901
Objectives[24]mission_Actors[7]positionZ = 137.8078
Objectives[24]mission_Actors[7]Heading = 25.00003
Objectives[24]mission_Actors[7]String_Name = g_m_y_mexgoon_02
Objectives[24]mission_Actors[7]Relationship_Group = Enemy1
Objectives[24]mission_Actors[7]AddBlip = True
Objectives[24]mission_Actors[7]ShowCone = False
Objectives[24]mission_Actors[7]Invincible = False
Objectives[24]mission_Actors[7]SetHealth = 200
Objectives[24]mission_Actors[7]DieFromHeadShot = True
Objectives[24]mission_Actors[7]CanExitVehicle = True
Objectives[24]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[7]AlwaysFight = True
Objectives[24]mission_Actors[7]Seeing_Range = 30
Objectives[24]mission_Actors[7]Hearing_Range = 30
Objectives[24]mission_Actors[7]CombatMovement = Offensive
Objectives[24]mission_Actors[7]weapon = Pistol
Objectives[24]mission_Actors[7]Variation = Random
Objectives[24]mission_Actors[7]Task = 1
Objectives[24]mission_Actors[7]Task_Guard_Range = 5
Objectives[24]mission_Actors[7]Task_Stay_In_Range = True
Objectives[24]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[7]Task_Scenario = NONE
Objectives[24]mission_Actors[8]Survive_Number = 0
Objectives[24]mission_Actors[8]Failed_Text = 
Objectives[24]mission_Actors[8]Remove_After = 0
Objectives[24]mission_Actors[8]positionX = 277.9421
Objectives[24]mission_Actors[8]positionY = 221.7577
Objectives[24]mission_Actors[8]positionZ = 137.7525
Objectives[24]mission_Actors[8]Heading = 94.99993
Objectives[24]mission_Actors[8]String_Name = g_m_y_mexgoon_02
Objectives[24]mission_Actors[8]Relationship_Group = Enemy1
Objectives[24]mission_Actors[8]AddBlip = True
Objectives[24]mission_Actors[8]ShowCone = False
Objectives[24]mission_Actors[8]Invincible = False
Objectives[24]mission_Actors[8]SetHealth = 200
Objectives[24]mission_Actors[8]DieFromHeadShot = True
Objectives[24]mission_Actors[8]CanExitVehicle = True
Objectives[24]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[8]AlwaysFight = True
Objectives[24]mission_Actors[8]Seeing_Range = 30
Objectives[24]mission_Actors[8]Hearing_Range = 30
Objectives[24]mission_Actors[8]CombatMovement = Offensive
Objectives[24]mission_Actors[8]weapon = Pistol
Objectives[24]mission_Actors[8]Variation = Random
Objectives[24]mission_Actors[8]Task = 1
Objectives[24]mission_Actors[8]Task_Guard_Range = 5
Objectives[24]mission_Actors[8]Task_Stay_In_Range = True
Objectives[24]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[8]Task_Scenario = NONE
Objectives[24]mission_Actors[9]Survive_Number = 0
Objectives[24]mission_Actors[9]Failed_Text = 
Objectives[24]mission_Actors[9]Remove_After = 0
Objectives[24]mission_Actors[9]positionX = 266.0764
Objectives[24]mission_Actors[9]positionY = 208.364
Objectives[24]mission_Actors[9]positionZ = 137.7525
Objectives[24]mission_Actors[9]Heading = 5.000067
Objectives[24]mission_Actors[9]String_Name = g_m_y_mexgoon_02
Objectives[24]mission_Actors[9]Relationship_Group = Enemy1
Objectives[24]mission_Actors[9]AddBlip = True
Objectives[24]mission_Actors[9]ShowCone = False
Objectives[24]mission_Actors[9]Invincible = False
Objectives[24]mission_Actors[9]SetHealth = 200
Objectives[24]mission_Actors[9]DieFromHeadShot = True
Objectives[24]mission_Actors[9]CanExitVehicle = True
Objectives[24]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[9]AlwaysFight = True
Objectives[24]mission_Actors[9]Seeing_Range = 30
Objectives[24]mission_Actors[9]Hearing_Range = 30
Objectives[24]mission_Actors[9]CombatMovement = Offensive
Objectives[24]mission_Actors[9]weapon = Pistol
Objectives[24]mission_Actors[9]Variation = Random
Objectives[24]mission_Actors[9]Task = 0
Objectives[24]mission_Actors[9]Task_Guard_Range = 5
Objectives[24]mission_Actors[9]Task_Stay_In_Range = True
Objectives[24]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[9]Task_Scenario = NONE
Objectives[24]mission_Actors[10]Survive_Number = 0
Objectives[24]mission_Actors[10]Failed_Text = 
Objectives[24]mission_Actors[10]Remove_After = 0
Objectives[24]mission_Actors[10]positionX = 271.7486
Objectives[24]mission_Actors[10]positionY = 210.8165
Objectives[24]mission_Actors[10]positionZ = 137.7525
Objectives[24]mission_Actors[10]Heading = 340.0001
Objectives[24]mission_Actors[10]String_Name = g_f_y_vagos_01
Objectives[24]mission_Actors[10]Relationship_Group = Enemy1
Objectives[24]mission_Actors[10]AddBlip = True
Objectives[24]mission_Actors[10]ShowCone = False
Objectives[24]mission_Actors[10]Invincible = False
Objectives[24]mission_Actors[10]SetHealth = 200
Objectives[24]mission_Actors[10]DieFromHeadShot = True
Objectives[24]mission_Actors[10]CanExitVehicle = True
Objectives[24]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[10]AlwaysFight = True
Objectives[24]mission_Actors[10]Seeing_Range = 30
Objectives[24]mission_Actors[10]Hearing_Range = 30
Objectives[24]mission_Actors[10]CombatMovement = Offensive
Objectives[24]mission_Actors[10]weapon = Pistol
Objectives[24]mission_Actors[10]Variation = Random
Objectives[24]mission_Actors[10]Task = 0
Objectives[24]mission_Actors[10]Task_Guard_Range = 5
Objectives[24]mission_Actors[10]Task_Stay_In_Range = True
Objectives[24]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[10]Task_Scenario = NONE
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Get up to the top of the Roof!
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 255
Objectives[25]IconColorA = 0
Objectives[25]positionX = 262.2027
Objectives[25]positionY = 224.9755
Objectives[25]positionZ = 151.1328
Objectives[25]Heading = 2590
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 1.5
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Mission_Settings_Objective
Objectives[26]positionX = 238.2324
Objectives[26]positionY = 234.1655
Objectives[26]positionZ = 107.0833
Objectives[26]MissionSettings_TimesOfDay = Current
Objectives[26]MissionSettings_Weather = Current
Objectives[26]MissionSettings_WantedLevel = Current
Objectives[26]MissionSettings_SetWantedLevelNow = Current
Objectives[26]MissionSettings_StartNightvision = False
Objectives[26]MissionSettings_StopNightvision = False
Objectives[26]MissionSettings_StartSeethrough = False
Objectives[26]MissionSettings_StopSeethrough = False
Objectives[26]MissionSettings_StartMusic = True
Objectives[26]MissionSettings_StopMusic = False
Objectives[26]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 261.1478
Objectives[27]positionY = 230.9762
Objectives[27]positionZ = 150.6329
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 15
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 2
Objectives[27]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_Pickup_Props[0]Value = 300
Objectives[27]mission_Pickup_Props[0]positionX = 235.1935
Objectives[27]mission_Pickup_Props[0]positionY = 218.0494
Objectives[27]mission_Pickup_Props[0]positionZ = 105.7867
Objectives[27]mission_Pickup_Props[0]rotationX = 0
Objectives[27]mission_Pickup_Props[0]rotationY = 0
Objectives[27]mission_Pickup_Props[0]rotationZ = 130
Objectives[27]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[27]mission_Pickup_Props[1]Value = 300
Objectives[27]mission_Pickup_Props[1]positionX = 235.2988
Objectives[27]mission_Pickup_Props[1]positionY = 216.7809
Objectives[27]mission_Pickup_Props[1]positionZ = 105.7867
Objectives[27]mission_Pickup_Props[1]rotationX = 0
Objectives[27]mission_Pickup_Props[1]rotationY = 0
Objectives[27]mission_Pickup_Props[1]rotationZ = 79.9999
Objectives[27]ObjectiveMessages = 3
Objectives[27]ObjectiveMessages[0]positionX = 255.2543
Objectives[27]ObjectiveMessages[0]positionY = 222.0882
Objectives[27]ObjectiveMessages[0]positionZ = 150.6329
Objectives[27]ObjectiveMessages[0]Message = GOD DAMNIT! FUCK! I just missed her!
Objectives[27]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[27]ObjectiveMessages[0]Sender = Michael
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = False
Objectives[27]ObjectiveMessages[0]Delay = True
Objectives[27]ObjectiveMessages[0]DelayTime = 3
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 257.9174
Objectives[27]ObjectiveMessages[1]positionY = 224.3006
Objectives[27]ObjectiveMessages[1]positionZ = 150.6329
Objectives[27]ObjectiveMessages[1]Message = Hey, Catalina is already in the air trying to flee but Claude is chasing after her in a car!
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = Stefanie
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 7
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 255.9951
Objectives[27]ObjectiveMessages[2]positionY = 217.1253
Objectives[27]ObjectiveMessages[2]positionZ = 150.6329
Objectives[27]ObjectiveMessages[2]Message = Hurry up and get back to your Ruiner 2000! Help Claude, don't let that idiot get himself killed!
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = Stefanie
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 11
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = False
Objectives[27]ObjectiveMessages[2]TypeTextMesage = True
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[28]Text = Vagos Backup has just arrived! Get back inside the Bank.
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 255
Objectives[28]IconColorA = 0
Objectives[28]positionX = 263.4268
Objectives[28]positionY = 224.4564
Objectives[28]positionZ = 136.7574
Objectives[28]Heading = 2590
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 1.5
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 2
Objectives[28]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[28]mission_Pickup_Props[0]Value = 300
Objectives[28]mission_Pickup_Props[0]positionX = 21.07259
Objectives[28]mission_Pickup_Props[0]positionY = 118.9395
Objectives[28]mission_Pickup_Props[0]positionZ = 78.61075
Objectives[28]mission_Pickup_Props[0]rotationX = 0
Objectives[28]mission_Pickup_Props[0]rotationY = 0
Objectives[28]mission_Pickup_Props[0]rotationZ = 44.99532
Objectives[28]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[28]mission_Pickup_Props[1]Value = 300
Objectives[28]mission_Pickup_Props[1]positionX = 20.55578
Objectives[28]mission_Pickup_Props[1]positionY = 117.4907
Objectives[28]mission_Pickup_Props[1]positionZ = 78.58145
Objectives[28]mission_Pickup_Props[1]rotationX = 0
Objectives[28]mission_Pickup_Props[1]rotationY = 0
Objectives[28]mission_Pickup_Props[1]rotationZ = 99.99529
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Teleport_Objective
Objectives[29]Text = 
Objectives[29]positionX = 238.3253
Objectives[29]positionY = 234.1364
Objectives[29]positionZ = 107.0833
Objectives[29]ObjectiveRotation = 2680
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = They're waiting for you outside, get ready and exit the Bank.
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 255
Objectives[30]IconColorA = 0
Objectives[30]positionX = 235.5434
Objectives[30]positionY = 216.9099
Objectives[30]positionZ = 105.2867
Objectives[30]Heading = 2680
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 7.5
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 10
Objectives[30]mission_Actors[0]SpawnInVehicle = True
Objectives[30]mission_Actors[0]SeatIndex = -1
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = 243.5838
Objectives[30]mission_Actors[0]positionY = 172.6326
Objectives[30]mission_Actors[0]positionZ = 104.4283
Objectives[30]mission_Actors[0]Heading = 44.96973
Objectives[30]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[30]mission_Actors[0]Relationship_Group = Enemy1
Objectives[30]mission_Actors[0]AddBlip = True
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 200
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = Unarmed
Objectives[30]mission_Actors[0]Variation = Random
Objectives[30]mission_Actors[0]Task = 0
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = 218.8146
Objectives[30]mission_Actors[1]positionY = 185.2553
Objectives[30]mission_Actors[1]positionZ = 105.5722
Objectives[30]mission_Actors[1]Heading = 335
Objectives[30]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[30]mission_Actors[1]Relationship_Group = Enemy1
Objectives[30]mission_Actors[1]AddBlip = True
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]SetHealth = 200
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = Pistol
Objectives[30]mission_Actors[1]Variation = Random
Objectives[30]mission_Actors[1]Task = 1
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 0
Objectives[30]mission_Actors[2]positionX = 216.711
Objectives[30]mission_Actors[2]positionY = 186.2566
Objectives[30]mission_Actors[2]positionZ = 105.6426
Objectives[30]mission_Actors[2]Heading = 335
Objectives[30]mission_Actors[2]String_Name = g_f_y_vagos_01
Objectives[30]mission_Actors[2]Relationship_Group = Enemy1
Objectives[30]mission_Actors[2]AddBlip = True
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = False
Objectives[30]mission_Actors[2]SetHealth = 200
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = Pistol
Objectives[30]mission_Actors[2]Variation = Random
Objectives[30]mission_Actors[2]Task = 1
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 0
Objectives[30]mission_Actors[3]positionX = 206.7648
Objectives[30]mission_Actors[3]positionY = 193.7168
Objectives[30]mission_Actors[3]positionZ = 105.5633
Objectives[30]mission_Actors[3]Heading = 310
Objectives[30]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[30]mission_Actors[3]Relationship_Group = Enemy1
Objectives[30]mission_Actors[3]AddBlip = True
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = False
Objectives[30]mission_Actors[3]SetHealth = 200
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 30
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Offensive
Objectives[30]mission_Actors[3]weapon = Pistol
Objectives[30]mission_Actors[3]Variation = Random
Objectives[30]mission_Actors[3]Task = 1
Objectives[30]mission_Actors[3]Task_Guard_Range = 5
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Actors[4]Survive_Number = 0
Objectives[30]mission_Actors[4]Failed_Text = 
Objectives[30]mission_Actors[4]Remove_After = 0
Objectives[30]mission_Actors[4]positionX = 205.6046
Objectives[30]mission_Actors[4]positionY = 195.6238
Objectives[30]mission_Actors[4]positionZ = 105.5635
Objectives[30]mission_Actors[4]Heading = 310
Objectives[30]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[30]mission_Actors[4]Relationship_Group = Enemy1
Objectives[30]mission_Actors[4]AddBlip = True
Objectives[30]mission_Actors[4]ShowCone = False
Objectives[30]mission_Actors[4]Invincible = False
Objectives[30]mission_Actors[4]SetHealth = 200
Objectives[30]mission_Actors[4]DieFromHeadShot = True
Objectives[30]mission_Actors[4]CanExitVehicle = True
Objectives[30]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[4]AlwaysFight = True
Objectives[30]mission_Actors[4]Seeing_Range = 30
Objectives[30]mission_Actors[4]Hearing_Range = 30
Objectives[30]mission_Actors[4]CombatMovement = Offensive
Objectives[30]mission_Actors[4]weapon = Pistol
Objectives[30]mission_Actors[4]Variation = Random
Objectives[30]mission_Actors[4]Task = 1
Objectives[30]mission_Actors[4]Task_Guard_Range = 5
Objectives[30]mission_Actors[4]Task_Stay_In_Range = True
Objectives[30]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[4]Task_Scenario = NONE
Objectives[30]mission_Actors[5]Survive_Number = 0
Objectives[30]mission_Actors[5]Failed_Text = 
Objectives[30]mission_Actors[5]Remove_After = 0
Objectives[30]mission_Actors[5]positionX = 203.4406
Objectives[30]mission_Actors[5]positionY = 206.4245
Objectives[30]mission_Actors[5]positionZ = 105.5591
Objectives[30]mission_Actors[5]Heading = 265
Objectives[30]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[30]mission_Actors[5]Relationship_Group = Enemy1
Objectives[30]mission_Actors[5]AddBlip = True
Objectives[30]mission_Actors[5]ShowCone = False
Objectives[30]mission_Actors[5]Invincible = False
Objectives[30]mission_Actors[5]SetHealth = 200
Objectives[30]mission_Actors[5]DieFromHeadShot = True
Objectives[30]mission_Actors[5]CanExitVehicle = True
Objectives[30]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[5]AlwaysFight = True
Objectives[30]mission_Actors[5]Seeing_Range = 30
Objectives[30]mission_Actors[5]Hearing_Range = 30
Objectives[30]mission_Actors[5]CombatMovement = Offensive
Objectives[30]mission_Actors[5]weapon = Pistol
Objectives[30]mission_Actors[5]Variation = Random
Objectives[30]mission_Actors[5]Task = 1
Objectives[30]mission_Actors[5]Task_Guard_Range = 5
Objectives[30]mission_Actors[5]Task_Stay_In_Range = True
Objectives[30]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[5]Task_Scenario = NONE
Objectives[30]mission_Actors[6]Survive_Number = 0
Objectives[30]mission_Actors[6]Failed_Text = 
Objectives[30]mission_Actors[6]Remove_After = 0
Objectives[30]mission_Actors[6]positionX = 203.9886
Objectives[30]mission_Actors[6]positionY = 208.793
Objectives[30]mission_Actors[6]positionZ = 105.5028
Objectives[30]mission_Actors[6]Heading = 265
Objectives[30]mission_Actors[6]String_Name = g_f_y_vagos_01
Objectives[30]mission_Actors[6]Relationship_Group = Enemy1
Objectives[30]mission_Actors[6]AddBlip = True
Objectives[30]mission_Actors[6]ShowCone = False
Objectives[30]mission_Actors[6]Invincible = False
Objectives[30]mission_Actors[6]SetHealth = 200
Objectives[30]mission_Actors[6]DieFromHeadShot = True
Objectives[30]mission_Actors[6]CanExitVehicle = True
Objectives[30]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[6]AlwaysFight = True
Objectives[30]mission_Actors[6]Seeing_Range = 30
Objectives[30]mission_Actors[6]Hearing_Range = 30
Objectives[30]mission_Actors[6]CombatMovement = Offensive
Objectives[30]mission_Actors[6]weapon = Pistol
Objectives[30]mission_Actors[6]Variation = Random
Objectives[30]mission_Actors[6]Task = 1
Objectives[30]mission_Actors[6]Task_Guard_Range = 5
Objectives[30]mission_Actors[6]Task_Stay_In_Range = True
Objectives[30]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[6]Task_Scenario = NONE
Objectives[30]mission_Actors[7]Survive_Number = 0
Objectives[30]mission_Actors[7]Failed_Text = 
Objectives[30]mission_Actors[7]Remove_After = 0
Objectives[30]mission_Actors[7]positionX = 262.284
Objectives[30]mission_Actors[7]positionY = 179.5085
Objectives[30]mission_Actors[7]positionZ = 104.8281
Objectives[30]mission_Actors[7]Heading = 65
Objectives[30]mission_Actors[7]String_Name = g_f_y_vagos_01
Objectives[30]mission_Actors[7]Relationship_Group = Enemy1
Objectives[30]mission_Actors[7]AddBlip = True
Objectives[30]mission_Actors[7]ShowCone = False
Objectives[30]mission_Actors[7]Invincible = False
Objectives[30]mission_Actors[7]SetHealth = 200
Objectives[30]mission_Actors[7]DieFromHeadShot = True
Objectives[30]mission_Actors[7]CanExitVehicle = True
Objectives[30]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[7]AlwaysFight = True
Objectives[30]mission_Actors[7]Seeing_Range = 30
Objectives[30]mission_Actors[7]Hearing_Range = 30
Objectives[30]mission_Actors[7]CombatMovement = Offensive
Objectives[30]mission_Actors[7]weapon = Pistol
Objectives[30]mission_Actors[7]Variation = Random
Objectives[30]mission_Actors[7]Task = 1
Objectives[30]mission_Actors[7]Task_Guard_Range = 5
Objectives[30]mission_Actors[7]Task_Stay_In_Range = True
Objectives[30]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[7]Task_Scenario = NONE
Objectives[30]mission_Actors[8]Survive_Number = 0
Objectives[30]mission_Actors[8]Failed_Text = 
Objectives[30]mission_Actors[8]Remove_After = 0
Objectives[30]mission_Actors[8]positionX = 260.0465
Objectives[30]mission_Actors[8]positionY = 174.4812
Objectives[30]mission_Actors[8]positionZ = 104.8363
Objectives[30]mission_Actors[8]Heading = 65.1353
Objectives[30]mission_Actors[8]String_Name = g_m_y_mexgoon_02
Objectives[30]mission_Actors[8]Relationship_Group = Enemy1
Objectives[30]mission_Actors[8]AddBlip = True
Objectives[30]mission_Actors[8]ShowCone = False
Objectives[30]mission_Actors[8]Invincible = False
Objectives[30]mission_Actors[8]SetHealth = 200
Objectives[30]mission_Actors[8]DieFromHeadShot = True
Objectives[30]mission_Actors[8]CanExitVehicle = True
Objectives[30]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[8]AlwaysFight = True
Objectives[30]mission_Actors[8]Seeing_Range = 30
Objectives[30]mission_Actors[8]Hearing_Range = 30
Objectives[30]mission_Actors[8]CombatMovement = Offensive
Objectives[30]mission_Actors[8]weapon = Pistol
Objectives[30]mission_Actors[8]Variation = Random
Objectives[30]mission_Actors[8]Task = 1
Objectives[30]mission_Actors[8]Task_Guard_Range = 5
Objectives[30]mission_Actors[8]Task_Stay_In_Range = True
Objectives[30]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[8]Task_Scenario = NONE
Objectives[30]mission_Actors[9]Survive_Number = 0
Objectives[30]mission_Actors[9]Failed_Text = 
Objectives[30]mission_Actors[9]Remove_After = 0
Objectives[30]mission_Actors[9]positionX = 257.6434
Objectives[30]mission_Actors[9]positionY = 167.1286
Objectives[30]mission_Actors[9]positionZ = 104.8206
Objectives[30]mission_Actors[9]Heading = 65
Objectives[30]mission_Actors[9]String_Name = g_m_y_mexgoon_02
Objectives[30]mission_Actors[9]Relationship_Group = Enemy1
Objectives[30]mission_Actors[9]AddBlip = True
Objectives[30]mission_Actors[9]ShowCone = False
Objectives[30]mission_Actors[9]Invincible = False
Objectives[30]mission_Actors[9]SetHealth = 200
Objectives[30]mission_Actors[9]DieFromHeadShot = True
Objectives[30]mission_Actors[9]CanExitVehicle = True
Objectives[30]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[9]AlwaysFight = True
Objectives[30]mission_Actors[9]Seeing_Range = 30
Objectives[30]mission_Actors[9]Hearing_Range = 30
Objectives[30]mission_Actors[9]CombatMovement = Offensive
Objectives[30]mission_Actors[9]weapon = Pistol
Objectives[30]mission_Actors[9]Variation = Random
Objectives[30]mission_Actors[9]Task = 1
Objectives[30]mission_Actors[9]Task_Guard_Range = 5
Objectives[30]mission_Actors[9]Task_Stay_In_Range = True
Objectives[30]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[9]Task_Scenario = NONE
Objectives[30]mission_Vehicles = 16
Objectives[30]mission_Vehicles[0]positionX = 207.8683
Objectives[30]mission_Vehicles[0]positionY = 195.3541
Objectives[30]mission_Vehicles[0]positionZ = 104.9245
Objectives[30]mission_Vehicles[0]Heading = 214.9823
Objectives[30]mission_Vehicles[0]Name = Buccaneer
Objectives[30]mission_Vehicles[0]Model = buccaneer
Objectives[30]mission_Vehicles[0]PrimaryColor = Orange
Objectives[30]mission_Vehicles[0]SecondaryColor = Orange
Objectives[30]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[0]HasPearlescent = False
Objectives[30]mission_Vehicles[0]Livery = 0
Objectives[30]mission_Vehicles[0]DirtLevel = 0
Objectives[30]mission_Vehicles[0]LockedForPlayer = False
Objectives[30]mission_Vehicles[0]Locked = False
Objectives[30]mission_Vehicles[0]Alarm = False
Objectives[30]mission_Vehicles[0]HotWired = False
Objectives[30]mission_Vehicles[0]Invincible = False
Objectives[30]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[0]Remove_After = 0
Objectives[30]mission_Vehicles[0]Survive_Number = 0
Objectives[30]mission_Vehicles[0]Failed_Text = 
Objectives[30]mission_Vehicles[1]positionX = 205.8295
Objectives[30]mission_Vehicles[1]positionY = 207.3521
Objectives[30]mission_Vehicles[1]positionZ = 104.8928
Objectives[30]mission_Vehicles[1]Heading = 170.1228
Objectives[30]mission_Vehicles[1]Name = Buccaneer
Objectives[30]mission_Vehicles[1]Model = buccaneer
Objectives[30]mission_Vehicles[1]PrimaryColor = Orange
Objectives[30]mission_Vehicles[1]SecondaryColor = Orange
Objectives[30]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[1]HasPearlescent = False
Objectives[30]mission_Vehicles[1]Livery = 0
Objectives[30]mission_Vehicles[1]DirtLevel = 0
Objectives[30]mission_Vehicles[1]LockedForPlayer = False
Objectives[30]mission_Vehicles[1]Locked = False
Objectives[30]mission_Vehicles[1]Alarm = False
Objectives[30]mission_Vehicles[1]HotWired = False
Objectives[30]mission_Vehicles[1]Invincible = False
Objectives[30]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[1]Remove_After = 0
Objectives[30]mission_Vehicles[1]Survive_Number = 0
Objectives[30]mission_Vehicles[1]Failed_Text = 
Objectives[30]mission_Vehicles[2]positionX = 219.2304
Objectives[30]mission_Vehicles[2]positionY = 187.1179
Objectives[30]mission_Vehicles[2]positionZ = 104.9474
Objectives[30]mission_Vehicles[2]Heading = 245.1974
Objectives[30]mission_Vehicles[2]Name = Buccaneer
Objectives[30]mission_Vehicles[2]Model = buccaneer
Objectives[30]mission_Vehicles[2]PrimaryColor = Orange
Objectives[30]mission_Vehicles[2]SecondaryColor = Orange
Objectives[30]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[2]HasPearlescent = False
Objectives[30]mission_Vehicles[2]Livery = 0
Objectives[30]mission_Vehicles[2]DirtLevel = 0
Objectives[30]mission_Vehicles[2]LockedForPlayer = False
Objectives[30]mission_Vehicles[2]Locked = False
Objectives[30]mission_Vehicles[2]Alarm = False
Objectives[30]mission_Vehicles[2]HotWired = False
Objectives[30]mission_Vehicles[2]Invincible = False
Objectives[30]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[2]Remove_After = 0
Objectives[30]mission_Vehicles[2]Survive_Number = 0
Objectives[30]mission_Vehicles[2]Failed_Text = 
Objectives[30]mission_Vehicles[3]positionX = 262.6839
Objectives[30]mission_Vehicles[3]positionY = 186.0098
Objectives[30]mission_Vehicles[3]positionZ = 104.0662
Objectives[30]mission_Vehicles[3]Heading = 163.4434
Objectives[30]mission_Vehicles[3]Name = Buccaneer
Objectives[30]mission_Vehicles[3]Model = buccaneer
Objectives[30]mission_Vehicles[3]PrimaryColor = Orange
Objectives[30]mission_Vehicles[3]SecondaryColor = Orange
Objectives[30]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[3]HasPearlescent = False
Objectives[30]mission_Vehicles[3]Livery = 0
Objectives[30]mission_Vehicles[3]DirtLevel = 0
Objectives[30]mission_Vehicles[3]LockedForPlayer = False
Objectives[30]mission_Vehicles[3]Locked = False
Objectives[30]mission_Vehicles[3]Alarm = False
Objectives[30]mission_Vehicles[3]HotWired = False
Objectives[30]mission_Vehicles[3]Invincible = False
Objectives[30]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[3]Remove_After = 0
Objectives[30]mission_Vehicles[3]Survive_Number = 0
Objectives[30]mission_Vehicles[3]Failed_Text = 
Objectives[30]mission_Vehicles[4]positionX = 260.7955
Objectives[30]mission_Vehicles[4]positionY = 180.3317
Objectives[30]mission_Vehicles[4]positionZ = 104.2065
Objectives[30]mission_Vehicles[4]Heading = 160.0016
Objectives[30]mission_Vehicles[4]Name = Buccaneer
Objectives[30]mission_Vehicles[4]Model = buccaneer
Objectives[30]mission_Vehicles[4]PrimaryColor = Orange
Objectives[30]mission_Vehicles[4]SecondaryColor = Orange
Objectives[30]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[4]HasPearlescent = False
Objectives[30]mission_Vehicles[4]Livery = 0
Objectives[30]mission_Vehicles[4]DirtLevel = 0
Objectives[30]mission_Vehicles[4]LockedForPlayer = False
Objectives[30]mission_Vehicles[4]Locked = False
Objectives[30]mission_Vehicles[4]Alarm = False
Objectives[30]mission_Vehicles[4]HotWired = False
Objectives[30]mission_Vehicles[4]Invincible = False
Objectives[30]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[4]Remove_After = 0
Objectives[30]mission_Vehicles[4]Survive_Number = 0
Objectives[30]mission_Vehicles[4]Failed_Text = 
Objectives[30]mission_Vehicles[5]positionX = 258.3055
Objectives[30]mission_Vehicles[5]positionY = 175.0411
Objectives[30]mission_Vehicles[5]positionZ = 104.2197
Objectives[30]mission_Vehicles[5]Heading = 142.3905
Objectives[30]mission_Vehicles[5]Name = Buccaneer
Objectives[30]mission_Vehicles[5]Model = buccaneer
Objectives[30]mission_Vehicles[5]PrimaryColor = Orange
Objectives[30]mission_Vehicles[5]SecondaryColor = Orange
Objectives[30]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[5]HasPearlescent = False
Objectives[30]mission_Vehicles[5]Livery = 0
Objectives[30]mission_Vehicles[5]DirtLevel = 0
Objectives[30]mission_Vehicles[5]LockedForPlayer = False
Objectives[30]mission_Vehicles[5]Locked = False
Objectives[30]mission_Vehicles[5]Alarm = False
Objectives[30]mission_Vehicles[5]HotWired = False
Objectives[30]mission_Vehicles[5]Invincible = False
Objectives[30]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[5]Remove_After = 0
Objectives[30]mission_Vehicles[5]Survive_Number = 0
Objectives[30]mission_Vehicles[5]Failed_Text = 
Objectives[30]mission_Vehicles[6]positionX = 256.6154
Objectives[30]mission_Vehicles[6]positionY = 169.1833
Objectives[30]mission_Vehicles[6]positionZ = 104.2077
Objectives[30]mission_Vehicles[6]Heading = 160.0593
Objectives[30]mission_Vehicles[6]Name = Buccaneer
Objectives[30]mission_Vehicles[6]Model = buccaneer
Objectives[30]mission_Vehicles[6]PrimaryColor = Orange
Objectives[30]mission_Vehicles[6]SecondaryColor = Orange
Objectives[30]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[6]HasPearlescent = False
Objectives[30]mission_Vehicles[6]Livery = 0
Objectives[30]mission_Vehicles[6]DirtLevel = 0
Objectives[30]mission_Vehicles[6]LockedForPlayer = False
Objectives[30]mission_Vehicles[6]Locked = False
Objectives[30]mission_Vehicles[6]Alarm = False
Objectives[30]mission_Vehicles[6]HotWired = False
Objectives[30]mission_Vehicles[6]Invincible = False
Objectives[30]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[6]Remove_After = 0
Objectives[30]mission_Vehicles[6]Survive_Number = 0
Objectives[30]mission_Vehicles[6]Failed_Text = 
Objectives[30]mission_Vehicles[7]positionX = 254.6146
Objectives[30]mission_Vehicles[7]positionY = 163.9061
Objectives[30]mission_Vehicles[7]positionZ = 104.0754
Objectives[30]mission_Vehicles[7]Heading = 158.2905
Objectives[30]mission_Vehicles[7]Name = Buccaneer
Objectives[30]mission_Vehicles[7]Model = buccaneer
Objectives[30]mission_Vehicles[7]PrimaryColor = Orange
Objectives[30]mission_Vehicles[7]SecondaryColor = Orange
Objectives[30]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[7]HasPearlescent = False
Objectives[30]mission_Vehicles[7]Livery = 0
Objectives[30]mission_Vehicles[7]DirtLevel = 0
Objectives[30]mission_Vehicles[7]LockedForPlayer = False
Objectives[30]mission_Vehicles[7]Locked = False
Objectives[30]mission_Vehicles[7]Alarm = False
Objectives[30]mission_Vehicles[7]HotWired = False
Objectives[30]mission_Vehicles[7]Invincible = False
Objectives[30]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[7]Remove_After = 0
Objectives[30]mission_Vehicles[7]Survive_Number = 0
Objectives[30]mission_Vehicles[7]Failed_Text = 
Objectives[30]mission_Vehicles[8]positionX = 243.5838
Objectives[30]mission_Vehicles[8]positionY = 172.6326
Objectives[30]mission_Vehicles[8]positionZ = 104.4283
Objectives[30]mission_Vehicles[8]Heading = 44.96973
Objectives[30]mission_Vehicles[8]Name = Buccaneer
Objectives[30]mission_Vehicles[8]Model = buccaneer
Objectives[30]mission_Vehicles[8]PrimaryColor = Orange
Objectives[30]mission_Vehicles[8]SecondaryColor = Orange
Objectives[30]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[8]HasPearlescent = False
Objectives[30]mission_Vehicles[8]Livery = 0
Objectives[30]mission_Vehicles[8]DirtLevel = 0
Objectives[30]mission_Vehicles[8]LockedForPlayer = False
Objectives[30]mission_Vehicles[8]Locked = False
Objectives[30]mission_Vehicles[8]Alarm = False
Objectives[30]mission_Vehicles[8]HotWired = False
Objectives[30]mission_Vehicles[8]Invincible = False
Objectives[30]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[8]Remove_After = 0
Objectives[30]mission_Vehicles[8]Survive_Number = 0
Objectives[30]mission_Vehicles[8]Failed_Text = 
Objectives[30]mission_Vehicles[9]positionX = 233.0533
Objectives[30]mission_Vehicles[9]positionY = 208.0768
Objectives[30]mission_Vehicles[9]positionZ = 105.2298
Objectives[30]mission_Vehicles[9]Heading = 155.3907
Objectives[30]mission_Vehicles[9]Name = Burrito
Objectives[30]mission_Vehicles[9]Model = burrito3
Objectives[30]mission_Vehicles[9]PrimaryColor = Orange
Objectives[30]mission_Vehicles[9]SecondaryColor = Orange
Objectives[30]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[9]HasPearlescent = False
Objectives[30]mission_Vehicles[9]Livery = 0
Objectives[30]mission_Vehicles[9]DirtLevel = 0
Objectives[30]mission_Vehicles[9]LockedForPlayer = False
Objectives[30]mission_Vehicles[9]Locked = False
Objectives[30]mission_Vehicles[9]Alarm = False
Objectives[30]mission_Vehicles[9]HotWired = False
Objectives[30]mission_Vehicles[9]Invincible = False
Objectives[30]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[9]Remove_After = 0
Objectives[30]mission_Vehicles[9]Survive_Number = 0
Objectives[30]mission_Vehicles[9]Failed_Text = 
Objectives[30]mission_Vehicles[10]positionX = 195.9256
Objectives[30]mission_Vehicles[10]positionY = 60.01402
Objectives[30]mission_Vehicles[10]positionZ = 82.98862
Objectives[30]mission_Vehicles[10]Heading = 154.9362
Objectives[30]mission_Vehicles[10]Name = Buccaneer
Objectives[30]mission_Vehicles[10]Model = buccaneer
Objectives[30]mission_Vehicles[10]PrimaryColor = Orange
Objectives[30]mission_Vehicles[10]SecondaryColor = Orange
Objectives[30]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[10]HasPearlescent = False
Objectives[30]mission_Vehicles[10]Livery = 0
Objectives[30]mission_Vehicles[10]DirtLevel = 0
Objectives[30]mission_Vehicles[10]LockedForPlayer = False
Objectives[30]mission_Vehicles[10]Locked = False
Objectives[30]mission_Vehicles[10]Alarm = False
Objectives[30]mission_Vehicles[10]HotWired = False
Objectives[30]mission_Vehicles[10]Invincible = False
Objectives[30]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[10]Remove_After = 0
Objectives[30]mission_Vehicles[10]Survive_Number = 0
Objectives[30]mission_Vehicles[10]Failed_Text = 
Objectives[30]mission_Vehicles[11]positionX = 252.4156
Objectives[30]mission_Vehicles[11]positionY = 102.2805
Objectives[30]mission_Vehicles[11]positionZ = 96.75027
Objectives[30]mission_Vehicles[11]Heading = 338.0166
Objectives[30]mission_Vehicles[11]Name = Buccaneer
Objectives[30]mission_Vehicles[11]Model = buccaneer
Objectives[30]mission_Vehicles[11]PrimaryColor = Orange
Objectives[30]mission_Vehicles[11]SecondaryColor = Orange
Objectives[30]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[11]HasPearlescent = False
Objectives[30]mission_Vehicles[11]Livery = 0
Objectives[30]mission_Vehicles[11]DirtLevel = 0
Objectives[30]mission_Vehicles[11]LockedForPlayer = False
Objectives[30]mission_Vehicles[11]Locked = False
Objectives[30]mission_Vehicles[11]Alarm = False
Objectives[30]mission_Vehicles[11]HotWired = False
Objectives[30]mission_Vehicles[11]Invincible = False
Objectives[30]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[11]Remove_After = 0
Objectives[30]mission_Vehicles[11]Survive_Number = 0
Objectives[30]mission_Vehicles[11]Failed_Text = 
Objectives[30]mission_Vehicles[12]positionX = 244.938
Objectives[30]mission_Vehicles[12]positionY = 81.17648
Objectives[30]mission_Vehicles[12]positionZ = 91.462
Objectives[30]mission_Vehicles[12]Heading = 331.5677
Objectives[30]mission_Vehicles[12]Name = Buccaneer
Objectives[30]mission_Vehicles[12]Model = buccaneer
Objectives[30]mission_Vehicles[12]PrimaryColor = Orange
Objectives[30]mission_Vehicles[12]SecondaryColor = Orange
Objectives[30]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[12]HasPearlescent = False
Objectives[30]mission_Vehicles[12]Livery = 0
Objectives[30]mission_Vehicles[12]DirtLevel = 0
Objectives[30]mission_Vehicles[12]LockedForPlayer = False
Objectives[30]mission_Vehicles[12]Locked = False
Objectives[30]mission_Vehicles[12]Alarm = False
Objectives[30]mission_Vehicles[12]HotWired = False
Objectives[30]mission_Vehicles[12]Invincible = False
Objectives[30]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[12]Remove_After = 0
Objectives[30]mission_Vehicles[12]Survive_Number = 0
Objectives[30]mission_Vehicles[12]Failed_Text = 
Objectives[30]mission_Vehicles[13]positionX = 106.8405
Objectives[30]mission_Vehicles[13]positionY = 99.21365
Objectives[30]mission_Vehicles[13]positionZ = 79.46104
Objectives[30]mission_Vehicles[13]Heading = 247.6073
Objectives[30]mission_Vehicles[13]Name = Buccaneer
Objectives[30]mission_Vehicles[13]Model = buccaneer
Objectives[30]mission_Vehicles[13]PrimaryColor = Orange
Objectives[30]mission_Vehicles[13]SecondaryColor = Orange
Objectives[30]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[13]HasPearlescent = False
Objectives[30]mission_Vehicles[13]Livery = 0
Objectives[30]mission_Vehicles[13]DirtLevel = 0
Objectives[30]mission_Vehicles[13]LockedForPlayer = False
Objectives[30]mission_Vehicles[13]Locked = False
Objectives[30]mission_Vehicles[13]Alarm = False
Objectives[30]mission_Vehicles[13]HotWired = False
Objectives[30]mission_Vehicles[13]Invincible = False
Objectives[30]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[13]Remove_After = 0
Objectives[30]mission_Vehicles[13]Survive_Number = 0
Objectives[30]mission_Vehicles[13]Failed_Text = 
Objectives[30]mission_Vehicles[14]positionX = -131.7024
Objectives[30]mission_Vehicles[14]positionY = 4609.285
Objectives[30]mission_Vehicles[14]positionZ = 124.0637
Objectives[30]mission_Vehicles[14]Heading = 317.0945
Objectives[30]mission_Vehicles[14]Name = Buccaneer
Objectives[30]mission_Vehicles[14]Model = buccaneer
Objectives[30]mission_Vehicles[14]PrimaryColor = Orange
Objectives[30]mission_Vehicles[14]SecondaryColor = Orange
Objectives[30]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[14]HasPearlescent = False
Objectives[30]mission_Vehicles[14]Livery = 0
Objectives[30]mission_Vehicles[14]DirtLevel = 0
Objectives[30]mission_Vehicles[14]LockedForPlayer = False
Objectives[30]mission_Vehicles[14]Locked = False
Objectives[30]mission_Vehicles[14]Alarm = False
Objectives[30]mission_Vehicles[14]HotWired = False
Objectives[30]mission_Vehicles[14]Invincible = False
Objectives[30]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[14]Remove_After = 0
Objectives[30]mission_Vehicles[14]Survive_Number = 0
Objectives[30]mission_Vehicles[14]Failed_Text = 
Objectives[30]mission_Vehicles[15]positionX = -128.5747
Objectives[30]mission_Vehicles[15]positionY = 4613.862
Objectives[30]mission_Vehicles[15]positionZ = 124.2715
Objectives[30]mission_Vehicles[15]Heading = 347.1063
Objectives[30]mission_Vehicles[15]Name = Buccaneer
Objectives[30]mission_Vehicles[15]Model = buccaneer
Objectives[30]mission_Vehicles[15]PrimaryColor = Orange
Objectives[30]mission_Vehicles[15]SecondaryColor = Orange
Objectives[30]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[15]HasPearlescent = False
Objectives[30]mission_Vehicles[15]Livery = 0
Objectives[30]mission_Vehicles[15]DirtLevel = 0
Objectives[30]mission_Vehicles[15]LockedForPlayer = False
Objectives[30]mission_Vehicles[15]Locked = False
Objectives[30]mission_Vehicles[15]Alarm = False
Objectives[30]mission_Vehicles[15]HotWired = False
Objectives[30]mission_Vehicles[15]Invincible = False
Objectives[30]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[15]Remove_After = 0
Objectives[30]mission_Vehicles[15]Survive_Number = 0
Objectives[30]mission_Vehicles[15]Failed_Text = 
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Mission_Settings_Objective
Objectives[31]positionX = 233.6634
Objectives[31]positionY = 218.9219
Objectives[31]positionZ = 105.2868
Objectives[31]MissionSettings_TimesOfDay = Current
Objectives[31]MissionSettings_Weather = Current
Objectives[31]MissionSettings_WantedLevel = Current
Objectives[31]MissionSettings_SetWantedLevelNow = Current
Objectives[31]MissionSettings_StartNightvision = False
Objectives[31]MissionSettings_StopNightvision = False
Objectives[31]MissionSettings_StartSeethrough = False
Objectives[31]MissionSettings_StopSeethrough = False
Objectives[31]MissionSettings_StartMusic = True
Objectives[31]MissionSettings_StopMusic = False
Objectives[31]MissionSettings_Music = MP_MC_CMH_ACTION
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Go down the Alley!
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 255
Objectives[32]IconColorA = 0
Objectives[32]positionX = 269.4156
Objectives[32]positionY = 148.3044
Objectives[32]positionZ = 103.4702
Objectives[32]Heading = 140
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 10
Objectives[32]PlaySound = True
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Random_Spawn_Objective
Objectives[33]positionX = 273.2457
Objectives[33]positionY = 161.729
Objectives[33]positionZ = 103.5321
Objectives[33]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[33]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[33]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[33]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[33]Random_Actors_Weapon_Model_Name = SMG
Objectives[33]Random_Actors_Passenger = True
Objectives[33]Random_Actors_Fill_With_Occupants = True
Objectives[33]Random_Actors_Max_Count = 1
Objectives[33]Random_Actors_Max_ReSpawn = 0
Objectives[33]Random_Actors_Spawn_End = False
Objectives[33]Random_Actors_Spawn_Actors_Only = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Keep going down the Alley!
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 255
Objectives[34]ColorB = 0
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 255
Objectives[34]IconColorA = 0
Objectives[34]positionX = 232.6443
Objectives[34]positionY = 46.74388
Objectives[34]positionZ = 82.98228
Objectives[34]Heading = 130
Objectives[34]Diameter = 1
Objectives[34]minimum_hight = 1
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 12.5
Objectives[34]PlaySound = True
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 16
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 0
Objectives[34]mission_Actors[0]positionX = 187.4529
Objectives[34]mission_Actors[0]positionY = 61.69041
Objectives[34]mission_Actors[0]positionZ = 83.6063
Objectives[34]mission_Actors[0]Heading = 235
Objectives[34]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[34]mission_Actors[0]Relationship_Group = Enemy1
Objectives[34]mission_Actors[0]AddBlip = True
Objectives[34]mission_Actors[0]ShowCone = False
Objectives[34]mission_Actors[0]Invincible = False
Objectives[34]mission_Actors[0]SetHealth = 200
Objectives[34]mission_Actors[0]DieFromHeadShot = True
Objectives[34]mission_Actors[0]CanExitVehicle = True
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 30
Objectives[34]mission_Actors[0]Hearing_Range = 30
Objectives[34]mission_Actors[0]CombatMovement = Offensive
Objectives[34]mission_Actors[0]weapon = Pistol
Objectives[34]mission_Actors[0]Variation = Random
Objectives[34]mission_Actors[0]Task = 1
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = NONE
Objectives[34]mission_Actors[1]Survive_Number = 0
Objectives[34]mission_Actors[1]Failed_Text = 
Objectives[34]mission_Actors[1]Remove_After = 0
Objectives[34]mission_Actors[1]positionX = 193.5427
Objectives[34]mission_Actors[1]positionY = 62.34554
Objectives[34]mission_Actors[1]positionZ = 83.63805
Objectives[34]mission_Actors[1]Heading = 235
Objectives[34]mission_Actors[1]String_Name = g_f_y_vagos_01
Objectives[34]mission_Actors[1]Relationship_Group = Enemy1
Objectives[34]mission_Actors[1]AddBlip = True
Objectives[34]mission_Actors[1]ShowCone = False
Objectives[34]mission_Actors[1]Invincible = False
Objectives[34]mission_Actors[1]SetHealth = 200
Objectives[34]mission_Actors[1]DieFromHeadShot = True
Objectives[34]mission_Actors[1]CanExitVehicle = True
Objectives[34]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[1]AlwaysFight = True
Objectives[34]mission_Actors[1]Seeing_Range = 30
Objectives[34]mission_Actors[1]Hearing_Range = 30
Objectives[34]mission_Actors[1]CombatMovement = Offensive
Objectives[34]mission_Actors[1]weapon = Pistol
Objectives[34]mission_Actors[1]Variation = Random
Objectives[34]mission_Actors[1]Task = 1
Objectives[34]mission_Actors[1]Task_Guard_Range = 5
Objectives[34]mission_Actors[1]Task_Stay_In_Range = True
Objectives[34]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[1]Task_Scenario = NONE
Objectives[34]mission_Actors[2]Survive_Number = 0
Objectives[34]mission_Actors[2]Failed_Text = 
Objectives[34]mission_Actors[2]Remove_After = 0
Objectives[34]mission_Actors[2]positionX = 182.2101
Objectives[34]mission_Actors[2]positionY = 66.54326
Objectives[34]mission_Actors[2]positionZ = 83.62058
Objectives[34]mission_Actors[2]Heading = 235
Objectives[34]mission_Actors[2]String_Name = g_m_y_mexgoon_02
Objectives[34]mission_Actors[2]Relationship_Group = Enemy1
Objectives[34]mission_Actors[2]AddBlip = True
Objectives[34]mission_Actors[2]ShowCone = False
Objectives[34]mission_Actors[2]Invincible = False
Objectives[34]mission_Actors[2]SetHealth = 100
Objectives[34]mission_Actors[2]DieFromHeadShot = True
Objectives[34]mission_Actors[2]CanExitVehicle = True
Objectives[34]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[2]AlwaysFight = True
Objectives[34]mission_Actors[2]Seeing_Range = 30
Objectives[34]mission_Actors[2]Hearing_Range = 30
Objectives[34]mission_Actors[2]CombatMovement = Offensive
Objectives[34]mission_Actors[2]weapon = Pistol
Objectives[34]mission_Actors[2]Variation = Random
Objectives[34]mission_Actors[2]Task = 0
Objectives[34]mission_Actors[2]Task_Guard_Range = 5
Objectives[34]mission_Actors[2]Task_Stay_In_Range = True
Objectives[34]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[2]Task_Scenario = NONE
Objectives[34]mission_Actors[3]Survive_Number = 0
Objectives[34]mission_Actors[3]Failed_Text = 
Objectives[34]mission_Actors[3]Remove_After = 0
Objectives[34]mission_Actors[3]positionX = 258.8246
Objectives[34]mission_Actors[3]positionY = 125.5886
Objectives[34]mission_Actors[3]positionZ = 101.9041
Objectives[34]mission_Actors[3]Heading = 304.9953
Objectives[34]mission_Actors[3]String_Name = g_m_y_mexgoon_02
Objectives[34]mission_Actors[3]Relationship_Group = Enemy1
Objectives[34]mission_Actors[3]AddBlip = True
Objectives[34]mission_Actors[3]ShowCone = False
Objectives[34]mission_Actors[3]Invincible = False
Objectives[34]mission_Actors[3]SetHealth = 200
Objectives[34]mission_Actors[3]DieFromHeadShot = True
Objectives[34]mission_Actors[3]CanExitVehicle = True
Objectives[34]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[3]AlwaysFight = True
Objectives[34]mission_Actors[3]Seeing_Range = 30
Objectives[34]mission_Actors[3]Hearing_Range = 30
Objectives[34]mission_Actors[3]CombatMovement = Offensive
Objectives[34]mission_Actors[3]weapon = Pistol
Objectives[34]mission_Actors[3]Variation = Random
Objectives[34]mission_Actors[3]Task = 1
Objectives[34]mission_Actors[3]Task_Guard_Range = 5
Objectives[34]mission_Actors[3]Task_Stay_In_Range = True
Objectives[34]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[3]Task_Scenario = NONE
Objectives[34]mission_Actors[4]Survive_Number = 0
Objectives[34]mission_Actors[4]Failed_Text = 
Objectives[34]mission_Actors[4]Remove_After = 0
Objectives[34]mission_Actors[4]positionX = 261.8164
Objectives[34]mission_Actors[4]positionY = 123.7858
Objectives[34]mission_Actors[4]positionZ = 101.7607
Objectives[34]mission_Actors[4]Heading = 344.9954
Objectives[34]mission_Actors[4]String_Name = g_f_y_vagos_01
Objectives[34]mission_Actors[4]Relationship_Group = Enemy1
Objectives[34]mission_Actors[4]AddBlip = True
Objectives[34]mission_Actors[4]ShowCone = False
Objectives[34]mission_Actors[4]Invincible = False
Objectives[34]mission_Actors[4]SetHealth = 200
Objectives[34]mission_Actors[4]DieFromHeadShot = True
Objectives[34]mission_Actors[4]CanExitVehicle = True
Objectives[34]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[4]AlwaysFight = True
Objectives[34]mission_Actors[4]Seeing_Range = 30
Objectives[34]mission_Actors[4]Hearing_Range = 30
Objectives[34]mission_Actors[4]CombatMovement = Offensive
Objectives[34]mission_Actors[4]weapon = Pistol
Objectives[34]mission_Actors[4]Variation = Random
Objectives[34]mission_Actors[4]Task = 0
Objectives[34]mission_Actors[4]Task_Guard_Range = 5
Objectives[34]mission_Actors[4]Task_Stay_In_Range = True
Objectives[34]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[4]Task_Scenario = NONE
Objectives[34]mission_Actors[5]Survive_Number = 0
Objectives[34]mission_Actors[5]Failed_Text = 
Objectives[34]mission_Actors[5]Remove_After = 0
Objectives[34]mission_Actors[5]positionX = 253.5931
Objectives[34]mission_Actors[5]positionY = 120.1945
Objectives[34]mission_Actors[5]positionZ = 101.607
Objectives[34]mission_Actors[5]Heading = 279.9954
Objectives[34]mission_Actors[5]String_Name = g_f_y_vagos_01
Objectives[34]mission_Actors[5]Relationship_Group = Enemy1
Objectives[34]mission_Actors[5]AddBlip = True
Objectives[34]mission_Actors[5]ShowCone = False
Objectives[34]mission_Actors[5]Invincible = False
Objectives[34]mission_Actors[5]SetHealth = 200
Objectives[34]mission_Actors[5]DieFromHeadShot = True
Objectives[34]mission_Actors[5]CanExitVehicle = True
Objectives[34]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[5]AlwaysFight = True
Objectives[34]mission_Actors[5]Seeing_Range = 30
Objectives[34]mission_Actors[5]Hearing_Range = 30
Objectives[34]mission_Actors[5]CombatMovement = Offensive
Objectives[34]mission_Actors[5]weapon = Pistol
Objectives[34]mission_Actors[5]Variation = Random
Objectives[34]mission_Actors[5]Task = 1
Objectives[34]mission_Actors[5]Task_Guard_Range = 5
Objectives[34]mission_Actors[5]Task_Stay_In_Range = True
Objectives[34]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[5]Task_Scenario = NONE
Objectives[34]mission_Actors[6]Survive_Number = 0
Objectives[34]mission_Actors[6]Failed_Text = 
Objectives[34]mission_Actors[6]Remove_After = 0
Objectives[34]mission_Actors[6]positionX = 250.9204
Objectives[34]mission_Actors[6]positionY = 84.99994
Objectives[34]mission_Actors[6]positionZ = 93.47063
Objectives[34]mission_Actors[6]Heading = 9.995338
Objectives[34]mission_Actors[6]String_Name = g_m_y_mexgoon_02
Objectives[34]mission_Actors[6]Relationship_Group = Enemy1
Objectives[34]mission_Actors[6]AddBlip = True
Objectives[34]mission_Actors[6]ShowCone = False
Objectives[34]mission_Actors[6]Invincible = False
Objectives[34]mission_Actors[6]SetHealth = 200
Objectives[34]mission_Actors[6]DieFromHeadShot = True
Objectives[34]mission_Actors[6]CanExitVehicle = True
Objectives[34]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[6]AlwaysFight = True
Objectives[34]mission_Actors[6]Seeing_Range = 30
Objectives[34]mission_Actors[6]Hearing_Range = 30
Objectives[34]mission_Actors[6]CombatMovement = Offensive
Objectives[34]mission_Actors[6]weapon = Pistol
Objectives[34]mission_Actors[6]Variation = Random
Objectives[34]mission_Actors[6]Task = 1
Objectives[34]mission_Actors[6]Task_Guard_Range = 5
Objectives[34]mission_Actors[6]Task_Stay_In_Range = True
Objectives[34]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[6]Task_Scenario = NONE
Objectives[34]mission_Actors[7]Survive_Number = 0
Objectives[34]mission_Actors[7]Failed_Text = 
Objectives[34]mission_Actors[7]Remove_After = 0
Objectives[34]mission_Actors[7]positionX = 248.3544
Objectives[34]mission_Actors[7]positionY = 96.5509
Objectives[34]mission_Actors[7]positionZ = 95.97034
Objectives[34]mission_Actors[7]Heading = 329.9954
Objectives[34]mission_Actors[7]String_Name = g_m_y_mexgoon_02
Objectives[34]mission_Actors[7]Relationship_Group = Enemy1
Objectives[34]mission_Actors[7]AddBlip = True
Objectives[34]mission_Actors[7]ShowCone = False
Objectives[34]mission_Actors[7]Invincible = False
Objectives[34]mission_Actors[7]SetHealth = 200
Objectives[34]mission_Actors[7]DieFromHeadShot = True
Objectives[34]mission_Actors[7]CanExitVehicle = True
Objectives[34]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[7]AlwaysFight = True
Objectives[34]mission_Actors[7]Seeing_Range = 30
Objectives[34]mission_Actors[7]Hearing_Range = 30
Objectives[34]mission_Actors[7]CombatMovement = Offensive
Objectives[34]mission_Actors[7]weapon = Pistol
Objectives[34]mission_Actors[7]Variation = Random
Objectives[34]mission_Actors[7]Task = 0
Objectives[34]mission_Actors[7]Task_Guard_Range = 5
Objectives[34]mission_Actors[7]Task_Stay_In_Range = True
Objectives[34]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[7]Task_Scenario = NONE
Objectives[34]mission_Actors[8]SpawnInVehicle = True
Objectives[34]mission_Actors[8]SeatIndex = -1
Objectives[34]mission_Actors[8]Survive_Number = 0
Objectives[34]mission_Actors[8]Failed_Text = 
Objectives[34]mission_Actors[8]Remove_After = 0
Objectives[34]mission_Actors[8]positionX = 244.938
Objectives[34]mission_Actors[8]positionY = 81.17648
Objectives[34]mission_Actors[8]positionZ = 91.462
Objectives[34]mission_Actors[8]Heading = 331.5677
Objectives[34]mission_Actors[8]String_Name = g_f_y_vagos_01
Objectives[34]mission_Actors[8]Relationship_Group = Enemy1
Objectives[34]mission_Actors[8]AddBlip = True
Objectives[34]mission_Actors[8]ShowCone = False
Objectives[34]mission_Actors[8]Invincible = False
Objectives[34]mission_Actors[8]SetHealth = 200
Objectives[34]mission_Actors[8]DieFromHeadShot = True
Objectives[34]mission_Actors[8]CanExitVehicle = True
Objectives[34]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[8]AlwaysFight = True
Objectives[34]mission_Actors[8]Seeing_Range = 30
Objectives[34]mission_Actors[8]Hearing_Range = 30
Objectives[34]mission_Actors[8]CombatMovement = Offensive
Objectives[34]mission_Actors[8]weapon = Unarmed
Objectives[34]mission_Actors[8]Variation = Random
Objectives[34]mission_Actors[8]Task = 0
Objectives[34]mission_Actors[8]Task_Guard_Range = 5
Objectives[34]mission_Actors[8]Task_Stay_In_Range = True
Objectives[34]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[8]Task_Scenario = NONE
Objectives[34]mission_Actors[9]SpawnInVehicle = True
Objectives[34]mission_Actors[9]SeatIndex = 0
Objectives[34]mission_Actors[9]Survive_Number = 0
Objectives[34]mission_Actors[9]Failed_Text = 
Objectives[34]mission_Actors[9]Remove_After = 0
Objectives[34]mission_Actors[9]positionX = 244.938
Objectives[34]mission_Actors[9]positionY = 81.17648
Objectives[34]mission_Actors[9]positionZ = 91.462
Objectives[34]mission_Actors[9]Heading = 331.5677
Objectives[34]mission_Actors[9]String_Name = g_m_y_mexgoon_01
Objectives[34]mission_Actors[9]Relationship_Group = Enemy1
Objectives[34]mission_Actors[9]AddBlip = True
Objectives[34]mission_Actors[9]ShowCone = False
Objectives[34]mission_Actors[9]Invincible = False
Objectives[34]mission_Actors[9]SetHealth = 200
Objectives[34]mission_Actors[9]DieFromHeadShot = True
Objectives[34]mission_Actors[9]CanExitVehicle = True
Objectives[34]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[9]AlwaysFight = True
Objectives[34]mission_Actors[9]Seeing_Range = 30
Objectives[34]mission_Actors[9]Hearing_Range = 30
Objectives[34]mission_Actors[9]CombatMovement = Offensive
Objectives[34]mission_Actors[9]weapon = Unarmed
Objectives[34]mission_Actors[9]Variation = Random
Objectives[34]mission_Actors[9]Task = 0
Objectives[34]mission_Actors[9]Task_Guard_Range = 5
Objectives[34]mission_Actors[9]Task_Stay_In_Range = True
Objectives[34]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[9]Task_Scenario = NONE
Objectives[34]mission_Actors[10]SpawnInVehicle = True
Objectives[34]mission_Actors[10]SeatIndex = 0
Objectives[34]mission_Actors[10]Survive_Number = 0
Objectives[34]mission_Actors[10]Failed_Text = 
Objectives[34]mission_Actors[10]Remove_After = 0
Objectives[34]mission_Actors[10]positionX = 252.4156
Objectives[34]mission_Actors[10]positionY = 102.2805
Objectives[34]mission_Actors[10]positionZ = 96.75027
Objectives[34]mission_Actors[10]Heading = 338.0166
Objectives[34]mission_Actors[10]String_Name = g_f_y_vagos_01
Objectives[34]mission_Actors[10]Relationship_Group = Enemy1
Objectives[34]mission_Actors[10]AddBlip = True
Objectives[34]mission_Actors[10]ShowCone = False
Objectives[34]mission_Actors[10]Invincible = False
Objectives[34]mission_Actors[10]SetHealth = 200
Objectives[34]mission_Actors[10]DieFromHeadShot = True
Objectives[34]mission_Actors[10]CanExitVehicle = True
Objectives[34]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[10]AlwaysFight = True
Objectives[34]mission_Actors[10]Seeing_Range = 30
Objectives[34]mission_Actors[10]Hearing_Range = 30
Objectives[34]mission_Actors[10]CombatMovement = Offensive
Objectives[34]mission_Actors[10]weapon = Unarmed
Objectives[34]mission_Actors[10]Variation = Random
Objectives[34]mission_Actors[10]Task = 0
Objectives[34]mission_Actors[10]Task_Guard_Range = 5
Objectives[34]mission_Actors[10]Task_Stay_In_Range = True
Objectives[34]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[10]Task_Scenario = NONE
Objectives[34]mission_Actors[11]SpawnInVehicle = True
Objectives[34]mission_Actors[11]SeatIndex = -1
Objectives[34]mission_Actors[11]Survive_Number = 0
Objectives[34]mission_Actors[11]Failed_Text = 
Objectives[34]mission_Actors[11]Remove_After = 0
Objectives[34]mission_Actors[11]positionX = 252.4156
Objectives[34]mission_Actors[11]positionY = 102.2805
Objectives[34]mission_Actors[11]positionZ = 96.75027
Objectives[34]mission_Actors[11]Heading = 338.0166
Objectives[34]mission_Actors[11]String_Name = g_m_y_mexgoon_02
Objectives[34]mission_Actors[11]Relationship_Group = Enemy1
Objectives[34]mission_Actors[11]AddBlip = True
Objectives[34]mission_Actors[11]ShowCone = False
Objectives[34]mission_Actors[11]Invincible = False
Objectives[34]mission_Actors[11]SetHealth = 200
Objectives[34]mission_Actors[11]DieFromHeadShot = True
Objectives[34]mission_Actors[11]CanExitVehicle = True
Objectives[34]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[11]AlwaysFight = True
Objectives[34]mission_Actors[11]Seeing_Range = 30
Objectives[34]mission_Actors[11]Hearing_Range = 30
Objectives[34]mission_Actors[11]CombatMovement = Offensive
Objectives[34]mission_Actors[11]weapon = Unarmed
Objectives[34]mission_Actors[11]Variation = Random
Objectives[34]mission_Actors[11]Task = 0
Objectives[34]mission_Actors[11]Task_Guard_Range = 5
Objectives[34]mission_Actors[11]Task_Stay_In_Range = True
Objectives[34]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[11]Task_Scenario = NONE
Objectives[34]mission_Actors[12]Survive_Number = 0
Objectives[34]mission_Actors[12]Failed_Text = 
Objectives[34]mission_Actors[12]Remove_After = 0
Objectives[34]mission_Actors[12]positionX = 240.6727
Objectives[34]mission_Actors[12]positionY = 85.69628
Objectives[34]mission_Actors[12]positionZ = 92.87178
Objectives[34]mission_Actors[12]Heading = 309.9954
Objectives[34]mission_Actors[12]String_Name = g_m_y_mexgoon_02
Objectives[34]mission_Actors[12]Relationship_Group = Enemy1
Objectives[34]mission_Actors[12]AddBlip = True
Objectives[34]mission_Actors[12]ShowCone = False
Objectives[34]mission_Actors[12]Invincible = False
Objectives[34]mission_Actors[12]SetHealth = 200
Objectives[34]mission_Actors[12]DieFromHeadShot = True
Objectives[34]mission_Actors[12]CanExitVehicle = True
Objectives[34]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[12]AlwaysFight = True
Objectives[34]mission_Actors[12]Seeing_Range = 30
Objectives[34]mission_Actors[12]Hearing_Range = 30
Objectives[34]mission_Actors[12]CombatMovement = Offensive
Objectives[34]mission_Actors[12]weapon = Pistol
Objectives[34]mission_Actors[12]Variation = Random
Objectives[34]mission_Actors[12]Task = 1
Objectives[34]mission_Actors[12]Task_Guard_Range = 5
Objectives[34]mission_Actors[12]Task_Stay_In_Range = True
Objectives[34]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[12]Task_Scenario = NONE
Objectives[34]mission_Actors[13]Survive_Number = 0
Objectives[34]mission_Actors[13]Failed_Text = 
Objectives[34]mission_Actors[13]Remove_After = 0
Objectives[34]mission_Actors[13]positionX = 246.6738
Objectives[34]mission_Actors[13]positionY = 71.78522
Objectives[34]mission_Actors[13]positionZ = 89.98107
Objectives[34]mission_Actors[13]Heading = 14.99537
Objectives[34]mission_Actors[13]String_Name = g_f_y_vagos_01
Objectives[34]mission_Actors[13]Relationship_Group = Enemy1
Objectives[34]mission_Actors[13]AddBlip = True
Objectives[34]mission_Actors[13]ShowCone = False
Objectives[34]mission_Actors[13]Invincible = False
Objectives[34]mission_Actors[13]SetHealth = 200
Objectives[34]mission_Actors[13]DieFromHeadShot = True
Objectives[34]mission_Actors[13]CanExitVehicle = True
Objectives[34]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[13]AlwaysFight = True
Objectives[34]mission_Actors[13]Seeing_Range = 30
Objectives[34]mission_Actors[13]Hearing_Range = 30
Objectives[34]mission_Actors[13]CombatMovement = Offensive
Objectives[34]mission_Actors[13]weapon = Pistol
Objectives[34]mission_Actors[13]Variation = Random
Objectives[34]mission_Actors[13]Task = 1
Objectives[34]mission_Actors[13]Task_Guard_Range = 5
Objectives[34]mission_Actors[13]Task_Stay_In_Range = True
Objectives[34]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[13]Task_Scenario = NONE
Objectives[34]mission_Actors[14]SpawnInVehicle = True
Objectives[34]mission_Actors[14]SeatIndex = -1
Objectives[34]mission_Actors[14]Survive_Number = 0
Objectives[34]mission_Actors[14]Failed_Text = 
Objectives[34]mission_Actors[14]Remove_After = 0
Objectives[34]mission_Actors[14]positionX = 106.8405
Objectives[34]mission_Actors[14]positionY = 99.21365
Objectives[34]mission_Actors[14]positionZ = 79.46104
Objectives[34]mission_Actors[14]Heading = 247.6073
Objectives[34]mission_Actors[14]String_Name = g_f_y_vagos_01
Objectives[34]mission_Actors[14]Relationship_Group = Enemy1
Objectives[34]mission_Actors[14]AddBlip = True
Objectives[34]mission_Actors[14]ShowCone = False
Objectives[34]mission_Actors[14]Invincible = False
Objectives[34]mission_Actors[14]SetHealth = 200
Objectives[34]mission_Actors[14]DieFromHeadShot = True
Objectives[34]mission_Actors[14]CanExitVehicle = True
Objectives[34]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[14]AlwaysFight = True
Objectives[34]mission_Actors[14]Seeing_Range = 30
Objectives[34]mission_Actors[14]Hearing_Range = 30
Objectives[34]mission_Actors[14]CombatMovement = Offensive
Objectives[34]mission_Actors[14]weapon = Unarmed
Objectives[34]mission_Actors[14]Variation = Random
Objectives[34]mission_Actors[14]Task = 0
Objectives[34]mission_Actors[14]Task_Guard_Range = 5
Objectives[34]mission_Actors[14]Task_Stay_In_Range = True
Objectives[34]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[14]Task_Scenario = NONE
Objectives[34]mission_Actors[15]SpawnInVehicle = True
Objectives[34]mission_Actors[15]SeatIndex = 0
Objectives[34]mission_Actors[15]Survive_Number = 0
Objectives[34]mission_Actors[15]Failed_Text = 
Objectives[34]mission_Actors[15]Remove_After = 0
Objectives[34]mission_Actors[15]positionX = 106.8405
Objectives[34]mission_Actors[15]positionY = 99.21365
Objectives[34]mission_Actors[15]positionZ = 79.46104
Objectives[34]mission_Actors[15]Heading = 247.6073
Objectives[34]mission_Actors[15]String_Name = g_m_y_mexgoon_01
Objectives[34]mission_Actors[15]Relationship_Group = Enemy1
Objectives[34]mission_Actors[15]AddBlip = True
Objectives[34]mission_Actors[15]ShowCone = False
Objectives[34]mission_Actors[15]Invincible = False
Objectives[34]mission_Actors[15]SetHealth = 200
Objectives[34]mission_Actors[15]DieFromHeadShot = True
Objectives[34]mission_Actors[15]CanExitVehicle = True
Objectives[34]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[15]AlwaysFight = True
Objectives[34]mission_Actors[15]Seeing_Range = 30
Objectives[34]mission_Actors[15]Hearing_Range = 30
Objectives[34]mission_Actors[15]CombatMovement = Offensive
Objectives[34]mission_Actors[15]weapon = Unarmed
Objectives[34]mission_Actors[15]Variation = Random
Objectives[34]mission_Actors[15]Task = 0
Objectives[34]mission_Actors[15]Task_Guard_Range = 5
Objectives[34]mission_Actors[15]Task_Stay_In_Range = True
Objectives[34]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[15]Task_Scenario = NONE
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Random_Spawn_Objective
Objectives[35]positionX = 224.0401
Objectives[35]positionY = 49.64106
Objectives[35]positionZ = 83.03111
Objectives[35]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[35]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[35]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[35]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[35]Random_Actors_Weapon_Model_Name = SMG
Objectives[35]Random_Actors_Passenger = True
Objectives[35]Random_Actors_Fill_With_Occupants = True
Objectives[35]Random_Actors_Max_Count = 2
Objectives[35]Random_Actors_Max_ReSpawn = 0
Objectives[35]Random_Actors_Spawn_End = False
Objectives[35]Random_Actors_Spawn_Actors_Only = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Random_Spawn_Objective
Objectives[36]positionX = 218.8516
Objectives[36]positionY = 51.80217
Objectives[36]positionZ = 82.98392
Objectives[36]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[36]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[36]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[36]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[36]Random_Actors_Weapon_Model_Name = SMG
Objectives[36]Random_Actors_Passenger = True
Objectives[36]Random_Actors_Fill_With_Occupants = True
Objectives[36]Random_Actors_Max_Count = 2
Objectives[36]Random_Actors_Max_ReSpawn = 0
Objectives[36]Random_Actors_Spawn_End = False
Objectives[36]Random_Actors_Spawn_Actors_Only = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Random_Spawn_Objective
Objectives[37]positionX = 213.3198
Objectives[37]positionY = 54.03426
Objectives[37]positionZ = 82.88017
Objectives[37]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[37]Random_Actors_Vehicle_Model_Name = maverick
Objectives[37]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[37]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[37]Random_Actors_Weapon_Model_Name = Pistol
Objectives[37]Random_Actors_Passenger = True
Objectives[37]Random_Actors_Fill_With_Occupants = True
Objectives[37]Random_Actors_Max_Count = 1
Objectives[37]Random_Actors_Max_ReSpawn = 0
Objectives[37]Random_Actors_Spawn_End = False
Objectives[37]Random_Actors_Spawn_Actors_Only = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = Cross the road onto the next Alley!
Objectives[38]Text2 = 
Objectives[38]Text3 = 
Objectives[38]Failed_Text = 
Objectives[38]Type = Checkpoint
Objectives[38]Checkpoint_Type = 45
Objectives[38]Reserved = 1
Objectives[38]ColorR = 255
Objectives[38]ColorG = 255
Objectives[38]ColorB = 0
Objectives[38]ColorA = 255
Objectives[38]IconColorR = 255
Objectives[38]IconColorG = 255
Objectives[38]IconColorB = 255
Objectives[38]IconColorA = 0
Objectives[38]positionX = 154.3334
Objectives[38]positionY = 80.66045
Objectives[38]positionZ = 82.67986
Objectives[38]Heading = 374.9954
Objectives[38]Diameter = 1
Objectives[38]minimum_hight = 1
Objectives[38]maximum_hight = 10
Objectives[38]TriggerDistance = 12.5
Objectives[38]PlaySound = True
Objectives[38]LoseWanted = False
Objectives[38]Stop_Vehicle = False
Objectives[38]DeliverVehicleOnly = False
Objectives[38]DeliverTrailor = False
Objectives[38]DeliverTowTruck = False
Objectives[38]DeliverVehicleCargobob = False
Objectives[38]DeliverPropCargobob = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Random_Spawn_Objective
Objectives[39]positionX = 162.7333
Objectives[39]positionY = 84.51827
Objectives[39]positionZ = 84.66869
Objectives[39]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[39]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[39]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[39]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[39]Random_Actors_Weapon_Model_Name = SMG
Objectives[39]Random_Actors_Passenger = True
Objectives[39]Random_Actors_Fill_With_Occupants = True
Objectives[39]Random_Actors_Max_Count = 2
Objectives[39]Random_Actors_Max_ReSpawn = 0
Objectives[39]Random_Actors_Spawn_End = False
Objectives[39]Random_Actors_Spawn_Actors_Only = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Random_Spawn_Objective
Objectives[40]positionX = 162.0251
Objectives[40]positionY = 76.59916
Objectives[40]positionZ = 82.57848
Objectives[40]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[40]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[40]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[40]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[40]Random_Actors_Weapon_Model_Name = SMG
Objectives[40]Random_Actors_Passenger = True
Objectives[40]Random_Actors_Fill_With_Occupants = True
Objectives[40]Random_Actors_Max_Count = 2
Objectives[40]Random_Actors_Max_ReSpawn = 0
Objectives[40]Random_Actors_Spawn_End = False
Objectives[40]Random_Actors_Spawn_Actors_Only = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Random_Spawn_Objective
Objectives[41]positionX = 168.5911
Objectives[41]positionY = 83.42545
Objectives[41]positionZ = 84.88033
Objectives[41]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[41]Random_Actors_Vehicle_Model_Name = maverick
Objectives[41]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[41]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[41]Random_Actors_Weapon_Model_Name = Pistol
Objectives[41]Random_Actors_Passenger = True
Objectives[41]Random_Actors_Fill_With_Occupants = True
Objectives[41]Random_Actors_Max_Count = 1
Objectives[41]Random_Actors_Max_ReSpawn = 0
Objectives[41]Random_Actors_Spawn_End = False
Objectives[41]Random_Actors_Spawn_Actors_Only = False
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[41]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = Get in the Ruiner 2000!
Objectives[42]FaildText = 
Objectives[42]Type = Enter_Vehicle
Objectives[42]positionX = 10.50639
Objectives[42]positionY = 120.2391
Objectives[42]positionZ = 78.03458
Objectives[42]EnterVehicle_AsPassenger = False
Objectives[42]EnterVehicle_CanExit = True
Objectives[42]EnterVehicle_SetIsWanted = False
Objectives[42]EnterVehicle_SeatIndex = -1
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Mission_Settings_Objective
Objectives[43]positionX = 43.30759
Objectives[43]positionY = 57.86704
Objectives[43]positionZ = 72.12922
Objectives[43]MissionSettings_TimesOfDay = Current
Objectives[43]MissionSettings_Weather = Current
Objectives[43]MissionSettings_WantedLevel = Current
Objectives[43]MissionSettings_SetWantedLevelNow = Current
Objectives[43]MissionSettings_StartNightvision = False
Objectives[43]MissionSettings_StopNightvision = False
Objectives[43]MissionSettings_StartSeethrough = False
Objectives[43]MissionSettings_StopSeethrough = False
Objectives[43]MissionSettings_StartMusic = True
Objectives[43]MissionSettings_StopMusic = False
Objectives[43]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = 
Objectives[44]Type = Timeout_Objective
Objectives[44]positionX = 52.8194
Objectives[44]positionY = 91.6767
Objectives[44]positionZ = 77.55823
Objectives[44]Timeout_Min = 0
Objectives[44]Timeout_Sec = 16
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 3
Objectives[44]ObjectiveMessages[0]positionX = 46.90279
Objectives[44]ObjectiveMessages[0]positionY = 92.87061
Objectives[44]ObjectiveMessages[0]positionZ = 77.46784
Objectives[44]ObjectiveMessages[0]Message = Hey, I'm after Catalina's chopper! She's headed to Raton Canyon! Hurry up and come here!!
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = Claude
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = False
Objectives[44]ObjectiveMessages[0]Delay = True
Objectives[44]ObjectiveMessages[0]DelayTime = 2
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = False
Objectives[44]ObjectiveMessages[0]TypeTextMesage = True
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 55.77648
Objectives[44]ObjectiveMessages[1]positionY = 83.65446
Objectives[44]ObjectiveMessages[1]positionZ = 76.75466
Objectives[44]ObjectiveMessages[1]Message = She's going way too high up for me to be able to keep up with her, use that Ruiner 2000!
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = Claude
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = White
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 7
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = False
Objectives[44]ObjectiveMessages[1]TypeTextMesage = True
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[2]positionX = 51.5613
Objectives[44]ObjectiveMessages[2]positionY = 73.24699
Objectives[44]ObjectiveMessages[2]positionZ = 74.67916
Objectives[44]ObjectiveMessages[2]Message = Come on, we're gonna blast her to bits! Just make it quick, I can't keep up much longer!
Objectives[44]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[2]Sender = Claude
Objectives[44]ObjectiveMessages[2]Subject = 
Objectives[44]ObjectiveMessages[2]MessageColor = White
Objectives[44]ObjectiveMessages[2]PlayFromStart = False
Objectives[44]ObjectiveMessages[2]Delay = True
Objectives[44]ObjectiveMessages[2]DelayTime = 12
Objectives[44]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[2]TypeSubtitle = False
Objectives[44]ObjectiveMessages[2]TypeTextMesage = True
Objectives[44]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[45]Type = Mission_Settings_Objective
Objectives[45]positionX = 38.59104
Objectives[45]positionY = 39.64544
Objectives[45]positionZ = 70.80344
Objectives[45]MissionSettings_TimesOfDay = Current
Objectives[45]MissionSettings_Weather = Current
Objectives[45]MissionSettings_WantedLevel = Current
Objectives[45]MissionSettings_SetWantedLevelNow = Current
Objectives[45]MissionSettings_StartNightvision = False
Objectives[45]MissionSettings_StopNightvision = False
Objectives[45]MissionSettings_StartSeethrough = False
Objectives[45]MissionSettings_StopSeethrough = False
Objectives[45]MissionSettings_StartMusic = True
Objectives[45]MissionSettings_StopMusic = False
Objectives[45]MissionSettings_Music = MP_MC_CMH_VEHICLE_CHASE
Objectives[45]mission_ActorsCount = 3
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 0
Objectives[45]mission_Actors[0]positionX = -133.0465
Objectives[45]mission_Actors[0]positionY = 4611.328
Objectives[45]mission_Actors[0]positionZ = 125.0257
Objectives[45]mission_Actors[0]Heading = 244.9953
Objectives[45]mission_Actors[0]String_Name = g_m_y_mexgoon_01
Objectives[45]mission_Actors[0]Relationship_Group = Enemy1
Objectives[45]mission_Actors[0]AddBlip = False
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = False
Objectives[45]mission_Actors[0]SetHealth = 200
Objectives[45]mission_Actors[0]DieFromHeadShot = True
Objectives[45]mission_Actors[0]CanExitVehicle = True
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 30
Objectives[45]mission_Actors[0]Hearing_Range = 30
Objectives[45]mission_Actors[0]CombatMovement = Offensive
Objectives[45]mission_Actors[0]weapon = Pistol
Objectives[45]mission_Actors[0]Variation = Random
Objectives[45]mission_Actors[0]Task = 0
Objectives[45]mission_Actors[0]Task_Guard_Range = 5
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = NONE
Objectives[45]mission_Actors[1]Survive_Number = 0
Objectives[45]mission_Actors[1]Failed_Text = 
Objectives[45]mission_Actors[1]Remove_After = 0
Objectives[45]mission_Actors[1]positionX = -131.0632
Objectives[45]mission_Actors[1]positionY = 4613.731
Objectives[45]mission_Actors[1]positionZ = 124.9637
Objectives[45]mission_Actors[1]Heading = 219.9953
Objectives[45]mission_Actors[1]String_Name = g_f_y_vagos_01
Objectives[45]mission_Actors[1]Relationship_Group = Enemy1
Objectives[45]mission_Actors[1]AddBlip = False
Objectives[45]mission_Actors[1]ShowCone = False
Objectives[45]mission_Actors[1]Invincible = False
Objectives[45]mission_Actors[1]SetHealth = 200
Objectives[45]mission_Actors[1]DieFromHeadShot = True
Objectives[45]mission_Actors[1]CanExitVehicle = True
Objectives[45]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[1]AlwaysFight = True
Objectives[45]mission_Actors[1]Seeing_Range = 30
Objectives[45]mission_Actors[1]Hearing_Range = 30
Objectives[45]mission_Actors[1]CombatMovement = Offensive
Objectives[45]mission_Actors[1]weapon = Pistol
Objectives[45]mission_Actors[1]Variation = Random
Objectives[45]mission_Actors[1]Task = 0
Objectives[45]mission_Actors[1]Task_Guard_Range = 5
Objectives[45]mission_Actors[1]Task_Stay_In_Range = True
Objectives[45]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[1]Task_Scenario = NONE
Objectives[45]mission_Actors[2]Survive_Number = 0
Objectives[45]mission_Actors[2]Failed_Text = 
Objectives[45]mission_Actors[2]Remove_After = 0
Objectives[45]mission_Actors[2]positionX = -127.5205
Objectives[45]mission_Actors[2]positionY = 4609.622
Objectives[45]mission_Actors[2]positionZ = 124.614
Objectives[45]mission_Actors[2]Heading = 239.9953
Objectives[45]mission_Actors[2]String_Name = g_f_y_vagos_01
Objectives[45]mission_Actors[2]Relationship_Group = Enemy1
Objectives[45]mission_Actors[2]AddBlip = False
Objectives[45]mission_Actors[2]ShowCone = False
Objectives[45]mission_Actors[2]Invincible = False
Objectives[45]mission_Actors[2]SetHealth = 200
Objectives[45]mission_Actors[2]DieFromHeadShot = True
Objectives[45]mission_Actors[2]CanExitVehicle = True
Objectives[45]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[2]AlwaysFight = True
Objectives[45]mission_Actors[2]Seeing_Range = 30
Objectives[45]mission_Actors[2]Hearing_Range = 30
Objectives[45]mission_Actors[2]CombatMovement = Offensive
Objectives[45]mission_Actors[2]weapon = Pistol
Objectives[45]mission_Actors[2]Variation = Random
Objectives[45]mission_Actors[2]Task = 0
Objectives[45]mission_Actors[2]Task_Guard_Range = 5
Objectives[45]mission_Actors[2]Task_Stay_In_Range = True
Objectives[45]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[2]Task_Scenario = NONE
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Random_Spawn_Objective
Objectives[46]positionX = -121.0859
Objectives[46]positionY = 4605.107
Objectives[46]positionZ = 122.9765
Objectives[46]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[46]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[46]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[46]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[46]Random_Actors_Weapon_Model_Name = SMG
Objectives[46]Random_Actors_Passenger = True
Objectives[46]Random_Actors_Fill_With_Occupants = True
Objectives[46]Random_Actors_Max_Count = 5
Objectives[46]Random_Actors_Max_ReSpawn = 90
Objectives[46]Random_Actors_Spawn_End = False
Objectives[46]Random_Actors_Spawn_Actors_Only = False
Objectives[46]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[46]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[46]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[46]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Random_Spawn_Objective
Objectives[47]positionX = -113.154
Objectives[47]positionY = 4599.17
Objectives[47]positionZ = 122.3942
Objectives[47]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[47]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[47]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[47]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[47]Random_Actors_Weapon_Model_Name = SMG
Objectives[47]Random_Actors_Passenger = True
Objectives[47]Random_Actors_Fill_With_Occupants = True
Objectives[47]Random_Actors_Max_Count = 5
Objectives[47]Random_Actors_Max_ReSpawn = 90
Objectives[47]Random_Actors_Spawn_End = False
Objectives[47]Random_Actors_Spawn_Actors_Only = False
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = Go to Raton Canyon!
Objectives[48]Text2 = 
Objectives[48]Text3 = 
Objectives[48]Failed_Text = 
Objectives[48]Type = Checkpoint
Objectives[48]Checkpoint_Type = 45
Objectives[48]Reserved = 1
Objectives[48]ColorR = 255
Objectives[48]ColorG = 255
Objectives[48]ColorB = 0
Objectives[48]ColorA = 255
Objectives[48]IconColorR = 255
Objectives[48]IconColorG = 255
Objectives[48]IconColorB = 255
Objectives[48]IconColorA = 0
Objectives[48]positionX = -137.6938
Objectives[48]positionY = 4618.895
Objectives[48]positionZ = 124.5819
Objectives[48]Heading = 959.9954
Objectives[48]Diameter = 1
Objectives[48]minimum_hight = 1
Objectives[48]maximum_hight = 10
Objectives[48]TriggerDistance = 7.5
Objectives[48]PlaySound = True
Objectives[48]LoseWanted = False
Objectives[48]Stop_Vehicle = False
Objectives[48]DeliverVehicleOnly = False
Objectives[48]DeliverTrailor = False
Objectives[48]DeliverTowTruck = False
Objectives[48]DeliverVehicleCargobob = False
Objectives[48]DeliverPropCargobob = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Random_Spawn_Objective
Objectives[49]positionX = -136.3006
Objectives[49]positionY = 4616.491
Objectives[49]positionZ = 124.4524
Objectives[49]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[49]Random_Actors_Vehicle_Model_Name = blista
Objectives[49]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[49]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[49]Random_Actors_Weapon_Model_Name = Pistol
Objectives[49]Random_Actors_Passenger = True
Objectives[49]Random_Actors_Fill_With_Occupants = True
Objectives[49]Random_Actors_Max_Count = 3
Objectives[49]Random_Actors_Max_ReSpawn = 3
Objectives[49]Random_Actors_Spawn_End = True
Objectives[49]Random_Actors_Spawn_Actors_Only = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = Go to the other side of the Tunnel.
Objectives[50]Text2 = 
Objectives[50]Text3 = 
Objectives[50]Failed_Text = 
Objectives[50]Type = Checkpoint
Objectives[50]Checkpoint_Type = 45
Objectives[50]Reserved = 1
Objectives[50]ColorR = 255
Objectives[50]ColorG = 255
Objectives[50]ColorB = 0
Objectives[50]ColorA = 255
Objectives[50]IconColorR = 255
Objectives[50]IconColorG = 255
Objectives[50]IconColorB = 255
Objectives[50]IconColorA = 0
Objectives[50]positionX = -491.1677
Objectives[50]positionY = 4924.851
Objectives[50]positionZ = 145.9856
Objectives[50]Heading = 959.9954
Objectives[50]Diameter = 1
Objectives[50]minimum_hight = 1
Objectives[50]maximum_hight = 10
Objectives[50]TriggerDistance = 7.5
Objectives[50]PlaySound = True
Objectives[50]LoseWanted = False
Objectives[50]Stop_Vehicle = False
Objectives[50]DeliverVehicleOnly = False
Objectives[50]DeliverTrailor = False
Objectives[50]DeliverTowTruck = False
Objectives[50]DeliverVehicleCargobob = False
Objectives[50]DeliverPropCargobob = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 3
Objectives[50]mission_Vehicles[0]positionX = -750.6351
Objectives[50]mission_Vehicles[0]positionY = 4748.99
Objectives[50]mission_Vehicles[0]positionZ = 231.2029
Objectives[50]mission_Vehicles[0]Heading = 193.0765
Objectives[50]mission_Vehicles[0]Name = Maverick
Objectives[50]mission_Vehicles[0]Model = maverick
Objectives[50]mission_Vehicles[0]PrimaryColor = UtilSeaFoamBlue
Objectives[50]mission_Vehicles[0]SecondaryColor = UtilSeaFoamBlue
Objectives[50]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[0]HasPearlescent = False
Objectives[50]mission_Vehicles[0]Livery = 0
Objectives[50]mission_Vehicles[0]DirtLevel = 0
Objectives[50]mission_Vehicles[0]LockedForPlayer = False
Objectives[50]mission_Vehicles[0]Locked = False
Objectives[50]mission_Vehicles[0]Alarm = False
Objectives[50]mission_Vehicles[0]HotWired = False
Objectives[50]mission_Vehicles[0]Invincible = False
Objectives[50]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[0]Remove_After = 0
Objectives[50]mission_Vehicles[0]Survive_Number = 0
Objectives[50]mission_Vehicles[0]Failed_Text = 
Objectives[50]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[50]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 53
Objectives[50]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[50]mission_Vehicles[1]positionX = -1019.611
Objectives[50]mission_Vehicles[1]positionY = 4353.196
Objectives[50]mission_Vehicles[1]positionZ = 11.68108
Objectives[50]mission_Vehicles[1]Heading = 152.8915
Objectives[50]mission_Vehicles[1]Name = Kuruma
Objectives[50]mission_Vehicles[1]Model = kuruma
Objectives[50]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[50]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[50]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[1]HasPearlescent = False
Objectives[50]mission_Vehicles[1]Livery = -1
Objectives[50]mission_Vehicles[1]DirtLevel = 0
Objectives[50]mission_Vehicles[1]LockedForPlayer = False
Objectives[50]mission_Vehicles[1]Locked = False
Objectives[50]mission_Vehicles[1]Alarm = False
Objectives[50]mission_Vehicles[1]HotWired = False
Objectives[50]mission_Vehicles[1]Invincible = False
Objectives[50]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[1]Remove_After = 0
Objectives[50]mission_Vehicles[1]Survive_Number = 0
Objectives[50]mission_Vehicles[1]Failed_Text = 
Objectives[50]mission_Vehicles[2]positionX = -1286.538
Objectives[50]mission_Vehicles[2]positionY = -881.146
Objectives[50]mission_Vehicles[2]positionZ = 11.04996
Objectives[50]mission_Vehicles[2]Heading = 31.38795
Objectives[50]mission_Vehicles[2]Name = Ruiner 2000
Objectives[50]mission_Vehicles[2]Model = ruiner2
Objectives[50]mission_Vehicles[2]PrimaryColor = ModshopBlack1
Objectives[50]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[50]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[2]HasPearlescent = False
Objectives[50]mission_Vehicles[2]Livery = 0
Objectives[50]mission_Vehicles[2]DirtLevel = 0
Objectives[50]mission_Vehicles[2]LockedForPlayer = False
Objectives[50]mission_Vehicles[2]Locked = False
Objectives[50]mission_Vehicles[2]Alarm = False
Objectives[50]mission_Vehicles[2]HotWired = False
Objectives[50]mission_Vehicles[2]Invincible = False
Objectives[50]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[2]Remove_After = 0
Objectives[50]mission_Vehicles[2]Survive_Number = 0
Objectives[50]mission_Vehicles[2]Failed_Text = 
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 1
Objectives[50]ObjectiveMessages[0]positionX = -510.0166
Objectives[50]ObjectiveMessages[0]positionY = 4939.754
Objectives[50]ObjectiveMessages[0]positionZ = 146.3213
Objectives[50]ObjectiveMessages[0]Message = ARGH SHIT! FUCK, FUCK, FUCK! I trashed my wheels! HEY, HURRY UP AND GET HER ALREADY!!
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[0]Sender = Claude
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = White
Objectives[50]ObjectiveMessages[0]PlayFromStart = False
Objectives[50]ObjectiveMessages[0]Delay = True
Objectives[50]ObjectiveMessages[0]DelayTime = 4
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = False
Objectives[50]ObjectiveMessages[0]TypeTextMesage = True
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[51]Type = Random_Spawn_Objective
Objectives[51]positionX = -506.3712
Objectives[51]positionY = 4936.182
Objectives[51]positionZ = 146.2786
Objectives[51]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[51]Random_Actors_Vehicle_Model_Name = blista
Objectives[51]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[51]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[51]Random_Actors_Weapon_Model_Name = Pistol
Objectives[51]Random_Actors_Passenger = True
Objectives[51]Random_Actors_Fill_With_Occupants = True
Objectives[51]Random_Actors_Max_Count = 3
Objectives[51]Random_Actors_Max_ReSpawn = 3
Objectives[51]Random_Actors_Spawn_End = True
Objectives[51]Random_Actors_Spawn_Actors_Only = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = Go to Catalina's Helicopter!
Objectives[52]Text2 = 
Objectives[52]Text3 = 
Objectives[52]Failed_Text = 
Objectives[52]Type = Checkpoint
Objectives[52]Checkpoint_Type = 45
Objectives[52]Reserved = 1
Objectives[52]ColorR = 255
Objectives[52]ColorG = 255
Objectives[52]ColorB = 0
Objectives[52]ColorA = 255
Objectives[52]IconColorR = 255
Objectives[52]IconColorG = 255
Objectives[52]IconColorB = 255
Objectives[52]IconColorA = 0
Objectives[52]positionX = -744.0446
Objectives[52]positionY = 4747.763
Objectives[52]positionZ = 230.0292
Objectives[52]Heading = 959.9954
Objectives[52]Diameter = 1
Objectives[52]minimum_hight = 1
Objectives[52]maximum_hight = 10
Objectives[52]TriggerDistance = 300
Objectives[52]PlaySound = True
Objectives[52]LoseWanted = False
Objectives[52]Stop_Vehicle = False
Objectives[52]DeliverVehicleOnly = False
Objectives[52]DeliverTrailor = False
Objectives[52]DeliverTowTruck = False
Objectives[52]DeliverVehicleCargobob = False
Objectives[52]DeliverPropCargobob = False
Objectives[52]mission_ActorsCount = 5
Objectives[52]mission_Actors[0]SpawnInVehicle = True
Objectives[52]mission_Actors[0]SeatIndex = 2
Objectives[52]mission_Actors[0]Survive_Number = 0
Objectives[52]mission_Actors[0]Failed_Text = 
Objectives[52]mission_Actors[0]Remove_After = 0
Objectives[52]mission_Actors[0]positionX = -750.6351
Objectives[52]mission_Actors[0]positionY = 4748.99
Objectives[52]mission_Actors[0]positionZ = 231.2029
Objectives[52]mission_Actors[0]Heading = 193.0765
Objectives[52]mission_Actors[0]String_Name = g_f_y_vagos_01
Objectives[52]mission_Actors[0]Relationship_Group = Enemy1
Objectives[52]mission_Actors[0]AddBlip = False
Objectives[52]mission_Actors[0]ShowCone = False
Objectives[52]mission_Actors[0]Invincible = False
Objectives[52]mission_Actors[0]SetHealth = 200
Objectives[52]mission_Actors[0]DieFromHeadShot = True
Objectives[52]mission_Actors[0]CanExitVehicle = False
Objectives[52]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[0]AlwaysFight = True
Objectives[52]mission_Actors[0]Seeing_Range = 30
Objectives[52]mission_Actors[0]Hearing_Range = 30
Objectives[52]mission_Actors[0]CombatMovement = Offensive
Objectives[52]mission_Actors[0]weapon = Pistol
Objectives[52]mission_Actors[0]Variation = Random
Objectives[52]mission_Actors[0]Task = 0
Objectives[52]mission_Actors[0]Task_Guard_Range = 5
Objectives[52]mission_Actors[0]Task_Stay_In_Range = True
Objectives[52]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[0]Task_Scenario = NONE
Objectives[52]mission_Actors[1]SpawnInVehicle = True
Objectives[52]mission_Actors[1]SeatIndex = 1
Objectives[52]mission_Actors[1]Survive_Number = 0
Objectives[52]mission_Actors[1]Failed_Text = 
Objectives[52]mission_Actors[1]Remove_After = 0
Objectives[52]mission_Actors[1]positionX = -750.6351
Objectives[52]mission_Actors[1]positionY = 4748.99
Objectives[52]mission_Actors[1]positionZ = 231.2029
Objectives[52]mission_Actors[1]Heading = 193.0765
Objectives[52]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[52]mission_Actors[1]Relationship_Group = Enemy1
Objectives[52]mission_Actors[1]AddBlip = False
Objectives[52]mission_Actors[1]ShowCone = False
Objectives[52]mission_Actors[1]Invincible = False
Objectives[52]mission_Actors[1]SetHealth = 200
Objectives[52]mission_Actors[1]DieFromHeadShot = True
Objectives[52]mission_Actors[1]CanExitVehicle = False
Objectives[52]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[1]AlwaysFight = True
Objectives[52]mission_Actors[1]Seeing_Range = 30
Objectives[52]mission_Actors[1]Hearing_Range = 30
Objectives[52]mission_Actors[1]CombatMovement = Offensive
Objectives[52]mission_Actors[1]weapon = Pistol
Objectives[52]mission_Actors[1]Variation = Custom
Objectives[52]mission_Actors[1]Task = 0
Objectives[52]mission_Actors[1]Task_Guard_Range = 5
Objectives[52]mission_Actors[1]Task_Stay_In_Range = True
Objectives[52]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[1]Task_Scenario = NONE
Objectives[52]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 45
Objectives[52]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[52]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[52]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[52]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 11
Objectives[52]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 4
Objectives[52]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 5
Objectives[52]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[52]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 49
Objectives[52]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[52]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[52]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[52]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 27
Objectives[52]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[52]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[52]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[52]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[52]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[52]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[52]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[52]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[52]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[52]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 8
Objectives[52]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 2
Objectives[52]mission_Actors[1]PROP_HATS_INDEX = 19
Objectives[52]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[52]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[52]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[52]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[52]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[52]mission_Actors[2]SpawnInVehicle = True
Objectives[52]mission_Actors[2]SeatIndex = -1
Objectives[52]mission_Actors[2]Survive_Number = 0
Objectives[52]mission_Actors[2]Failed_Text = 
Objectives[52]mission_Actors[2]Remove_After = 0
Objectives[52]mission_Actors[2]positionX = -750.6351
Objectives[52]mission_Actors[2]positionY = 4748.99
Objectives[52]mission_Actors[2]positionZ = 231.2029
Objectives[52]mission_Actors[2]Heading = 193.0765
Objectives[52]mission_Actors[2]String_Name = g_m_y_mexgoon_02
Objectives[52]mission_Actors[2]Relationship_Group = Enemy1
Objectives[52]mission_Actors[2]AddBlip = False
Objectives[52]mission_Actors[2]ShowCone = False
Objectives[52]mission_Actors[2]Invincible = False
Objectives[52]mission_Actors[2]SetHealth = 200
Objectives[52]mission_Actors[2]DieFromHeadShot = True
Objectives[52]mission_Actors[2]CanExitVehicle = False
Objectives[52]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[2]AlwaysFight = True
Objectives[52]mission_Actors[2]Seeing_Range = 30
Objectives[52]mission_Actors[2]Hearing_Range = 30
Objectives[52]mission_Actors[2]CombatMovement = Offensive
Objectives[52]mission_Actors[2]weapon = 0
Objectives[52]mission_Actors[2]Variation = Random
Objectives[52]mission_Actors[2]Task = 0
Objectives[52]mission_Actors[2]Task_Guard_Range = 5
Objectives[52]mission_Actors[2]Task_Stay_In_Range = True
Objectives[52]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[2]Task_Scenario = NONE
Objectives[52]mission_Actors[3]SpawnInVehicle = True
Objectives[52]mission_Actors[3]SeatIndex = 0
Objectives[52]mission_Actors[3]Survive_Number = 0
Objectives[52]mission_Actors[3]Failed_Text = 
Objectives[52]mission_Actors[3]Remove_After = 0
Objectives[52]mission_Actors[3]positionX = -750.6351
Objectives[52]mission_Actors[3]positionY = 4748.99
Objectives[52]mission_Actors[3]positionZ = 231.2029
Objectives[52]mission_Actors[3]Heading = 193.0765
Objectives[52]mission_Actors[3]String_Name = g_m_y_mexgoon_02
Objectives[52]mission_Actors[3]Relationship_Group = Enemy1
Objectives[52]mission_Actors[3]AddBlip = False
Objectives[52]mission_Actors[3]ShowCone = False
Objectives[52]mission_Actors[3]Invincible = False
Objectives[52]mission_Actors[3]SetHealth = 200
Objectives[52]mission_Actors[3]DieFromHeadShot = True
Objectives[52]mission_Actors[3]CanExitVehicle = False
Objectives[52]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[3]AlwaysFight = True
Objectives[52]mission_Actors[3]Seeing_Range = 30
Objectives[52]mission_Actors[3]Hearing_Range = 30
Objectives[52]mission_Actors[3]CombatMovement = Offensive
Objectives[52]mission_Actors[3]weapon = Pistol
Objectives[52]mission_Actors[3]Variation = Random
Objectives[52]mission_Actors[3]Task = 0
Objectives[52]mission_Actors[3]Task_Guard_Range = 5
Objectives[52]mission_Actors[3]Task_Stay_In_Range = True
Objectives[52]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[3]Task_Scenario = NONE
Objectives[52]mission_Actors[4]Survive_Number = 0
Objectives[52]mission_Actors[4]Failed_Text = 
Objectives[52]mission_Actors[4]Remove_After = 52
Objectives[52]mission_Actors[4]positionX = -746.154
Objectives[52]mission_Actors[4]positionY = 4743.137
Objectives[52]mission_Actors[4]positionZ = 231.3702
Objectives[52]mission_Actors[4]Heading = 44.04228
Objectives[52]mission_Actors[4]String_Name = s_m_y_sheriff_01
Objectives[52]mission_Actors[4]Relationship_Group = Friend
Objectives[52]mission_Actors[4]AddBlip = False
Objectives[52]mission_Actors[4]ShowCone = False
Objectives[52]mission_Actors[4]Invincible = False
Objectives[52]mission_Actors[4]SetHealth = 100
Objectives[52]mission_Actors[4]DieFromHeadShot = True
Objectives[52]mission_Actors[4]CanExitVehicle = True
Objectives[52]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[4]AlwaysFight = True
Objectives[52]mission_Actors[4]Seeing_Range = 30
Objectives[52]mission_Actors[4]Hearing_Range = 30
Objectives[52]mission_Actors[4]CombatMovement = Offensive
Objectives[52]mission_Actors[4]weapon = Pistol
Objectives[52]mission_Actors[4]Variation = Random
Objectives[52]mission_Actors[4]Task = 0
Objectives[52]mission_Actors[4]Task_Guard_Range = 5
Objectives[52]mission_Actors[4]Task_Stay_In_Range = True
Objectives[52]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[4]Task_Scenario = NONE
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Text = Obliterate Catalina!!
Objectives[53]Type = Destroy_Vehicle
Objectives[53]positionX = -740.6832
Objectives[53]positionY = 4755.176
Objectives[53]positionZ = 228.9727
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = 
Objectives[54]Type = Timeout_Objective
Objectives[54]positionX = -734.5034
Objectives[54]positionY = 4765.248
Objectives[54]positionZ = 227.4341
Objectives[54]Timeout_Min = 0
Objectives[54]Timeout_Sec = 11
Objectives[54]mission_ActorsCount = 1
Objectives[54]mission_Actors[0]Survive_Number = 0
Objectives[54]mission_Actors[0]Failed_Text = 
Objectives[54]mission_Actors[0]Remove_After = 59
Objectives[54]mission_Actors[0]positionX = -1013.924
Objectives[54]mission_Actors[0]positionY = 4352.608
Objectives[54]mission_Actors[0]positionZ = 11.91577
Objectives[54]mission_Actors[0]Heading = 300.9481
Objectives[54]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[54]mission_Actors[0]Relationship_Group = Friend
Objectives[54]mission_Actors[0]AddBlip = True
Objectives[54]mission_Actors[0]ShowCone = False
Objectives[54]mission_Actors[0]Invincible = True
Objectives[54]mission_Actors[0]SetHealth = 4000
Objectives[54]mission_Actors[0]DieFromHeadShot = True
Objectives[54]mission_Actors[0]CanExitVehicle = True
Objectives[54]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[54]mission_Actors[0]AlwaysFight = True
Objectives[54]mission_Actors[0]Seeing_Range = 30
Objectives[54]mission_Actors[0]Hearing_Range = 30
Objectives[54]mission_Actors[0]CombatMovement = Offensive
Objectives[54]mission_Actors[0]weapon = CarbineRifle
Objectives[54]mission_Actors[0]Variation = Custom
Objectives[54]mission_Actors[0]Task = 0
Objectives[54]mission_Actors[0]Task_Guard_Range = 5
Objectives[54]mission_Actors[0]Task_Stay_In_Range = True
Objectives[54]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[54]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[54]mission_Actors[0]Task_Scenario = NONE
Objectives[54]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 42
Objectives[54]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[54]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[54]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[54]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[54]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[54]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 12
Objectives[54]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[54]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[54]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[54]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[54]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[54]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 21
Objectives[54]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[54]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[54]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[54]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 11
Objectives[54]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[54]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[54]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[54]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[54]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[54]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[54]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[54]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[54]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[54]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[54]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[54]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[54]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[54]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[54]mission_Actors[0]NeededForObjectiveGoToActor[0] = 55
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 2
Objectives[54]ObjectiveMessages[0]positionX = -734.2166
Objectives[54]ObjectiveMessages[0]positionY = 4749.146
Objectives[54]ObjectiveMessages[0]positionZ = 228.6504
Objectives[54]ObjectiveMessages[0]Message = HOLLY SHIT!! Look at those fireworks! Ey Michael, I felt the shockwave all the way from here!
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = Claude
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = False
Objectives[54]ObjectiveMessages[0]Delay = True
Objectives[54]ObjectiveMessages[0]DelayTime = 2
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = False
Objectives[54]ObjectiveMessages[0]TypeTextMesage = True
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = -737.4195
Objectives[54]ObjectiveMessages[1]positionY = 4746.286
Objectives[54]ObjectiveMessages[1]positionZ = 229.4294
Objectives[54]ObjectiveMessages[1]Message = Come and pick me up, I'm just below the canyon where I crashed my car.
Objectives[54]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[1]Sender = Claude
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = White
Objectives[54]ObjectiveMessages[1]PlayFromStart = False
Objectives[54]ObjectiveMessages[1]Delay = True
Objectives[54]ObjectiveMessages[1]DelayTime = 7
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = False
Objectives[54]ObjectiveMessages[1]TypeTextMesage = True
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[55]Type = GoTo_Actor
Objectives[55]Text = Pick up Claude.
Objectives[55]positionX = -1015.373
Objectives[55]positionY = 4354.427
Objectives[55]positionZ = 10.89996
Objectives[55]GoTo_Actor_ChangToCompanion = True
Objectives[55]GoTo_Actor_Distance = 8
Objectives[55]GoTo_Actor_Remove_Blip = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Mission_Settings_Objective
Objectives[56]positionX = -1313.158
Objectives[56]positionY = -853.1841
Objectives[56]positionZ = 15.27359
Objectives[56]MissionSettings_TimesOfDay = Current
Objectives[56]MissionSettings_Weather = Current
Objectives[56]MissionSettings_WantedLevel = Current
Objectives[56]MissionSettings_SetWantedLevelNow = Current
Objectives[56]MissionSettings_StartNightvision = False
Objectives[56]MissionSettings_StopNightvision = False
Objectives[56]MissionSettings_StartSeethrough = False
Objectives[56]MissionSettings_StopSeethrough = False
Objectives[56]MissionSettings_StartMusic = True
Objectives[56]MissionSettings_StopMusic = False
Objectives[56]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = 
Objectives[57]Type = Timeout_Objective
Objectives[57]positionX = -999.5336
Objectives[57]positionY = 4351.336
Objectives[57]positionZ = 11.49145
Objectives[57]Timeout_Min = 0
Objectives[57]Timeout_Sec = 12
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 2
Objectives[57]ObjectiveMessages[0]positionX = -984.0984
Objectives[57]ObjectiveMessages[0]positionY = 4350.462
Objectives[57]ObjectiveMessages[0]positionZ = 11.86788
Objectives[57]ObjectiveMessages[0]Message = Intense, eh? Let's go to the wreckage and put 2 in Catalina's head just to be sure this time...
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = Claude
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = False
Objectives[57]ObjectiveMessages[0]Delay = True
Objectives[57]ObjectiveMessages[0]DelayTime = 2
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = False
Objectives[57]ObjectiveMessages[0]TypeTextMesage = True
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = -973.5117
Objectives[57]ObjectiveMessages[1]positionY = 4347.347
Objectives[57]ObjectiveMessages[1]positionZ = 11.58958
Objectives[57]ObjectiveMessages[1]Message = Afterwards we'll go down to the Hotel to celebrate. And I'll give you a reward for helping us.
Objectives[57]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[1]Sender = Claude
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = White
Objectives[57]ObjectiveMessages[1]PlayFromStart = False
Objectives[57]ObjectiveMessages[1]Delay = True
Objectives[57]ObjectiveMessages[1]DelayTime = 7
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = False
Objectives[57]ObjectiveMessages[1]TypeTextMesage = True
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[58]Text = Leave the area.
Objectives[58]Type = Leave_Area
Objectives[58]positionX = -963.219
Objectives[58]positionY = 4350.158
Objectives[58]positionZ = 10.77574
Objectives[58]Leave_Area_Distance = 400
Objectives[58]Leave_Area_Use_Objective_Position = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Teleport_Objective
Objectives[59]Text = 
Objectives[59]positionX = -1279.885
Objectives[59]positionY = -877.8972
Objectives[59]positionZ = 10.92994
Objectives[59]ObjectiveRotation = 1959.995
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = Some hours later...
Objectives[60]Type = Timeout_Objective
Objectives[60]positionX = -1283.111
Objectives[60]positionY = -880.9977
Objectives[60]positionZ = 10.34605
Objectives[60]Timeout_Min = 0
Objectives[60]Timeout_Sec = 21
Objectives[60]mission_ActorsCount = 1
Objectives[60]mission_Actors[0]Survive_Number = 0
Objectives[60]mission_Actors[0]Failed_Text = 
Objectives[60]mission_Actors[0]Remove_After = 0
Objectives[60]mission_Actors[0]positionX = -1280.894
Objectives[60]mission_Actors[0]positionY = -875.5021
Objectives[60]mission_Actors[0]positionZ = 11.93029
Objectives[60]mission_Actors[0]Heading = 215.0198
Objectives[60]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[60]mission_Actors[0]Relationship_Group = Companion
Objectives[60]mission_Actors[0]AddBlip = True
Objectives[60]mission_Actors[0]ShowCone = False
Objectives[60]mission_Actors[0]Invincible = True
Objectives[60]mission_Actors[0]SetHealth = 4000
Objectives[60]mission_Actors[0]DieFromHeadShot = True
Objectives[60]mission_Actors[0]CanExitVehicle = True
Objectives[60]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[0]AlwaysFight = True
Objectives[60]mission_Actors[0]Seeing_Range = 30
Objectives[60]mission_Actors[0]Hearing_Range = 30
Objectives[60]mission_Actors[0]CombatMovement = Offensive
Objectives[60]mission_Actors[0]weapon = MilitaryRifle
Objectives[60]mission_Actors[0]Variation = Custom
Objectives[60]mission_Actors[0]Task = 0
Objectives[60]mission_Actors[0]Task_Guard_Range = 5
Objectives[60]mission_Actors[0]Task_Stay_In_Range = True
Objectives[60]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[0]Task_Scenario = NONE
Objectives[60]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 42
Objectives[60]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[60]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[60]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[60]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[60]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 12
Objectives[60]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[60]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 21
Objectives[60]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 11
Objectives[60]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[60]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[60]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[60]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[60]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[60]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[60]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[60]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 5
Objectives[60]ObjectiveMessages[0]positionX = -1285.429
Objectives[60]ObjectiveMessages[0]positionY = -876.8843
Objectives[60]ObjectiveMessages[0]positionZ = 10.46746
Objectives[60]ObjectiveMessages[0]Message = B'ah! Right after all that work, I'm greeted with the shittiest coffee I've ever tasted!
Objectives[60]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[60]ObjectiveMessages[0]Sender = Michael
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = False
Objectives[60]ObjectiveMessages[0]Delay = True
Objectives[60]ObjectiveMessages[0]DelayTime = 2
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = -1284.457
Objectives[60]ObjectiveMessages[1]positionY = -884.8507
Objectives[60]ObjectiveMessages[1]positionZ = 10.18102
Objectives[60]ObjectiveMessages[1]Message = If you think that's bad, you've never tasted the coffee they got in Liberty City...
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = Claude
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 7
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = False
Objectives[60]ObjectiveMessages[1]TypeTextMesage = True
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[2]positionX = -1293.396
Objectives[60]ObjectiveMessages[2]positionY = -866.6921
Objectives[60]ObjectiveMessages[2]positionZ = 11.69791
Objectives[60]ObjectiveMessages[2]Message = By the way, when I went over the wreckage, I found all of Catalina's loot from the heist.
Objectives[60]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[2]Sender = Claude
Objectives[60]ObjectiveMessages[2]Subject = 
Objectives[60]ObjectiveMessages[2]MessageColor = White
Objectives[60]ObjectiveMessages[2]PlayFromStart = False
Objectives[60]ObjectiveMessages[2]Delay = True
Objectives[60]ObjectiveMessages[2]DelayTime = 12
Objectives[60]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[2]TypeSubtitle = False
Objectives[60]ObjectiveMessages[2]TypeTextMesage = True
Objectives[60]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[3]positionX = -1298.399
Objectives[60]ObjectiveMessages[3]positionY = -858.9924
Objectives[60]ObjectiveMessages[3]positionZ = 13.17686
Objectives[60]ObjectiveMessages[3]Message = How about we go back to the hotel so I can give you a big slice of the pie, eh?
Objectives[60]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[3]Sender = Claude
Objectives[60]ObjectiveMessages[3]Subject = 
Objectives[60]ObjectiveMessages[3]MessageColor = White
Objectives[60]ObjectiveMessages[3]PlayFromStart = False
Objectives[60]ObjectiveMessages[3]Delay = True
Objectives[60]ObjectiveMessages[3]DelayTime = 17
Objectives[60]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[3]TypeSubtitle = False
Objectives[60]ObjectiveMessages[3]TypeTextMesage = True
Objectives[60]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[4]positionX = -1876.339
Objectives[60]ObjectiveMessages[4]positionY = -335.5991
Objectives[60]ObjectiveMessages[4]positionZ = 55.68552
Objectives[60]ObjectiveMessages[4]Message = There's Stefanie, lets go say hi.
Objectives[60]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[60]ObjectiveMessages[4]Sender = Michael
Objectives[60]ObjectiveMessages[4]Subject = 
Objectives[60]ObjectiveMessages[4]MessageColor = White
Objectives[60]ObjectiveMessages[4]PlayFromStart = False
Objectives[60]ObjectiveMessages[4]Delay = False
Objectives[60]ObjectiveMessages[4]DelayTime = 1
Objectives[60]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[4]PlayDIstanceTo = True
Objectives[60]ObjectiveMessages[4]DIstanceFromTo = 5
Objectives[60]ObjectiveMessages[4]TypeSubtitle = False
Objectives[60]ObjectiveMessages[4]TypeTextMesage = True
Objectives[60]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[61]Text = Go back to the Hotel.
Objectives[61]Text2 = 
Objectives[61]Text3 = 
Objectives[61]Failed_Text = 
Objectives[61]Type = Checkpoint
Objectives[61]Checkpoint_Type = 45
Objectives[61]Reserved = 1
Objectives[61]ColorR = 255
Objectives[61]ColorG = 255
Objectives[61]ColorB = 0
Objectives[61]ColorA = 255
Objectives[61]IconColorR = 255
Objectives[61]IconColorG = 255
Objectives[61]IconColorB = 255
Objectives[61]IconColorA = 0
Objectives[61]positionX = -1886.298
Objectives[61]positionY = -325.818
Objectives[61]positionZ = 48.23745
Objectives[61]Heading = 2259.995
Objectives[61]Diameter = 1
Objectives[61]minimum_hight = 1
Objectives[61]maximum_hight = 10
Objectives[61]TriggerDistance = 2.5
Objectives[61]PlaySound = True
Objectives[61]LoseWanted = False
Objectives[61]Stop_Vehicle = True
Objectives[61]DeliverVehicleOnly = False
Objectives[61]DeliverTrailor = False
Objectives[61]DeliverTowTruck = False
Objectives[61]DeliverVehicleCargobob = False
Objectives[61]DeliverPropCargobob = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Text = 
Objectives[62]Text2 = 
Objectives[62]Text3 = 
Objectives[62]Failed_Text = 
Objectives[62]Type = Checkpoint
Objectives[62]Checkpoint_Type = 45
Objectives[62]Reserved = 1
Objectives[62]ColorR = 255
Objectives[62]ColorG = 255
Objectives[62]ColorB = 0
Objectives[62]ColorA = 255
Objectives[62]IconColorR = 255
Objectives[62]IconColorG = 255
Objectives[62]IconColorB = 255
Objectives[62]IconColorA = 0
Objectives[62]positionX = -1853.536
Objectives[62]positionY = -359.5872
Objectives[62]positionZ = 56.07692
Objectives[62]Heading = 1869.995
Objectives[62]Diameter = 1
Objectives[62]minimum_hight = 1
Objectives[62]maximum_hight = 10
Objectives[62]TriggerDistance = 7.5
Objectives[62]PlaySound = True
Objectives[62]LoseWanted = False
Objectives[62]Stop_Vehicle = False
Objectives[62]DeliverVehicleOnly = False
Objectives[62]DeliverTrailor = False
Objectives[62]DeliverTowTruck = False
Objectives[62]DeliverVehicleCargobob = False
Objectives[62]DeliverPropCargobob = False
Objectives[62]mission_ActorsCount = 2
Objectives[62]mission_Actors[0]Survive_Number = 0
Objectives[62]mission_Actors[0]Failed_Text = 
Objectives[62]mission_Actors[0]Remove_After = 0
Objectives[62]mission_Actors[0]positionX = -1852.893
Objectives[62]mission_Actors[0]positionY = -359.158
Objectives[62]mission_Actors[0]positionZ = 57.07692
Objectives[62]mission_Actors[0]Heading = 24.43535
Objectives[62]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[62]mission_Actors[0]Relationship_Group = Friend
Objectives[62]mission_Actors[0]AddBlip = False
Objectives[62]mission_Actors[0]ShowCone = False
Objectives[62]mission_Actors[0]Invincible = True
Objectives[62]mission_Actors[0]SetHealth = 4000
Objectives[62]mission_Actors[0]DieFromHeadShot = True
Objectives[62]mission_Actors[0]CanExitVehicle = True
Objectives[62]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[0]AlwaysFight = True
Objectives[62]mission_Actors[0]Seeing_Range = 30
Objectives[62]mission_Actors[0]Hearing_Range = 30
Objectives[62]mission_Actors[0]CombatMovement = Offensive
Objectives[62]mission_Actors[0]weapon = Unarmed
Objectives[62]mission_Actors[0]Variation = Custom
Objectives[62]mission_Actors[0]Task = 3
Objectives[62]mission_Actors[0]Task_Guard_Range = 5
Objectives[62]mission_Actors[0]Task_Stay_In_Range = True
Objectives[62]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SUNBATHE
Objectives[62]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[62]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[62]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[62]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[62]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[62]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[62]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[62]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[62]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 25
Objectives[62]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 9
Objectives[62]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[62]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[62]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 35
Objectives[62]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[62]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[62]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[62]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[62]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[62]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[62]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[62]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[62]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[62]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 15
Objectives[62]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[62]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[62]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[62]mission_Actors[0]PROP_GLASSES_INDEX = 24
Objectives[62]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[62]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[62]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[62]mission_Actors[1]Survive_Number = 0
Objectives[62]mission_Actors[1]Failed_Text = 
Objectives[62]mission_Actors[1]Remove_After = 0
Objectives[62]mission_Actors[1]positionX = -1851.362
Objectives[62]mission_Actors[1]positionY = -358.3203
Objectives[62]mission_Actors[1]positionZ = 56.32857
Objectives[62]mission_Actors[1]Heading = 57.65692
Objectives[62]mission_Actors[1]String_Name = a_c_hen
Objectives[62]mission_Actors[1]Relationship_Group = Friend
Objectives[62]mission_Actors[1]AddBlip = False
Objectives[62]mission_Actors[1]ShowCone = False
Objectives[62]mission_Actors[1]Invincible = True
Objectives[62]mission_Actors[1]SetHealth = 3000
Objectives[62]mission_Actors[1]DieFromHeadShot = True
Objectives[62]mission_Actors[1]CanExitVehicle = True
Objectives[62]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[1]AlwaysFight = True
Objectives[62]mission_Actors[1]Seeing_Range = 30
Objectives[62]mission_Actors[1]Hearing_Range = 30
Objectives[62]mission_Actors[1]CombatMovement = Stationary
Objectives[62]mission_Actors[1]weapon = 955837630
Objectives[62]mission_Actors[1]Variation = Custom
Objectives[62]mission_Actors[1]Task = 3
Objectives[62]mission_Actors[1]Task_Guard_Range = 5
Objectives[62]mission_Actors[1]Task_Stay_In_Range = True
Objectives[62]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[1]Task_Scenario = WORLD_HEN_PECKING
Objectives[62]mission_Actors[1]Task_List_Count = 1
Objectives[62]mission_Actors[1]Task_Repeat = False
Objectives[62]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[62]mission_Actors[1]Task_List[0]PositionX = -1851.265
Objectives[62]mission_Actors[1]Task_List[0]PositionY = -359.4729
Objectives[62]mission_Actors[1]Task_List[0]PositionZ = 56.59236
Objectives[62]mission_Actors[1]Task_List[0]Block = True
Objectives[62]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[62]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[62]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[62]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[62]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[62]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[62]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[62]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[62]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[62]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[62]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[62]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[62]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[62]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[62]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[62]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[62]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[62]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[62]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Text = 
Objectives[63]Type = Timeout_Objective
Objectives[63]positionX = -1849.052
Objectives[63]positionY = -363.0498
Objectives[63]positionZ = 56.09985
Objectives[63]Timeout_Min = 0
Objectives[63]Timeout_Sec = 45
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 9
Objectives[63]ObjectiveMessages[0]positionX = -1845.326
Objectives[63]ObjectiveMessages[0]positionY = -365.6854
Objectives[63]ObjectiveMessages[0]positionZ = 56.11642
Objectives[63]ObjectiveMessages[0]Message = Taking a sunbath at this time of the day, during winter?!
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = Claude
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = White
Objectives[63]ObjectiveMessages[0]PlayFromStart = False
Objectives[63]ObjectiveMessages[0]Delay = True
Objectives[63]ObjectiveMessages[0]DelayTime = 2
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = False
Objectives[63]ObjectiveMessages[0]TypeTextMesage = True
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[1]positionX = -1851.403
Objectives[63]ObjectiveMessages[1]positionY = -366.3394
Objectives[63]ObjectiveMessages[1]positionZ = 56.11973
Objectives[63]ObjectiveMessages[1]Message = Blow me! It was hot outside and I took the opportunity, I don't give a shit.
Objectives[63]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[1]Sender = Stefanie
Objectives[63]ObjectiveMessages[1]Subject = 
Objectives[63]ObjectiveMessages[1]MessageColor = White
Objectives[63]ObjectiveMessages[1]PlayFromStart = False
Objectives[63]ObjectiveMessages[1]Delay = True
Objectives[63]ObjectiveMessages[1]DelayTime = 6
Objectives[63]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[1]TypeSubtitle = False
Objectives[63]ObjectiveMessages[1]TypeTextMesage = True
Objectives[63]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[2]positionX = -1853.154
Objectives[63]ObjectiveMessages[2]positionY = -363.8676
Objectives[63]ObjectiveMessages[2]positionZ = 56.10536
Objectives[63]ObjectiveMessages[2]Message = Anyway, we uhhh, we took care of that thing and uhhhh... Say, what's up with that chicken?
Objectives[63]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[2]Sender = Claude
Objectives[63]ObjectiveMessages[2]Subject = 
Objectives[63]ObjectiveMessages[2]MessageColor = White
Objectives[63]ObjectiveMessages[2]PlayFromStart = False
Objectives[63]ObjectiveMessages[2]Delay = True
Objectives[63]ObjectiveMessages[2]DelayTime = 11
Objectives[63]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[2]TypeSubtitle = False
Objectives[63]ObjectiveMessages[2]TypeTextMesage = True
Objectives[63]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[3]positionX = -1848.325
Objectives[63]ObjectiveMessages[3]positionY = -358.5174
Objectives[63]ObjectiveMessages[3]positionZ = 56.08444
Objectives[63]ObjectiveMessages[3]Message = That army vet gave it to me. So we now have a pet, and I named him "Nugget".
Objectives[63]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[3]Sender = Stefanie
Objectives[63]ObjectiveMessages[3]Subject = 
Objectives[63]ObjectiveMessages[3]MessageColor = White
Objectives[63]ObjectiveMessages[3]PlayFromStart = False
Objectives[63]ObjectiveMessages[3]Delay = True
Objectives[63]ObjectiveMessages[3]DelayTime = 16
Objectives[63]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[3]TypeSubtitle = False
Objectives[63]ObjectiveMessages[3]TypeTextMesage = True
Objectives[63]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[4]positionX = -1844.401
Objectives[63]ObjectiveMessages[4]positionY = -375.3878
Objectives[63]ObjectiveMessages[4]positionZ = 56.13712
Objectives[63]ObjectiveMessages[4]Message = Riiiiiight... Just don't let it anywhere near my weapon stashes, eh?
Objectives[63]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[4]Sender = Claude
Objectives[63]ObjectiveMessages[4]Subject = 
Objectives[63]ObjectiveMessages[4]MessageColor = White
Objectives[63]ObjectiveMessages[4]PlayFromStart = False
Objectives[63]ObjectiveMessages[4]Delay = True
Objectives[63]ObjectiveMessages[4]DelayTime = 21
Objectives[63]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[4]TypeSubtitle = False
Objectives[63]ObjectiveMessages[4]TypeTextMesage = True
Objectives[63]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[5]positionX = -1847.829
Objectives[63]ObjectiveMessages[5]positionY = -354.1636
Objectives[63]ObjectiveMessages[5]positionZ = 56.09055
Objectives[63]ObjectiveMessages[5]Message = Michael, we're very grateful about your help. and.. ... Claude? CLAUDE! Give him the money!
Objectives[63]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[5]Sender = Stefanie
Objectives[63]ObjectiveMessages[5]Subject = 
Objectives[63]ObjectiveMessages[5]MessageColor = White
Objectives[63]ObjectiveMessages[5]PlayFromStart = False
Objectives[63]ObjectiveMessages[5]Delay = True
Objectives[63]ObjectiveMessages[5]DelayTime = 26
Objectives[63]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[5]TypeSubtitle = False
Objectives[63]ObjectiveMessages[5]TypeTextMesage = True
Objectives[63]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[6]positionX = -1839.911
Objectives[63]ObjectiveMessages[6]positionY = -381.7907
Objectives[63]ObjectiveMessages[6]positionZ = 56.13815
Objectives[63]ObjectiveMessages[6]Message = ...oh right! Here Michael! This was a pretty intense job so I threw in a little extra.
Objectives[63]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[6]Sender = Claude
Objectives[63]ObjectiveMessages[6]Subject = 
Objectives[63]ObjectiveMessages[6]MessageColor = White
Objectives[63]ObjectiveMessages[6]PlayFromStart = False
Objectives[63]ObjectiveMessages[6]Delay = True
Objectives[63]ObjectiveMessages[6]DelayTime = 31
Objectives[63]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[6]TypeSubtitle = False
Objectives[63]ObjectiveMessages[6]TypeTextMesage = True
Objectives[63]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[7]positionX = -1849.853
Objectives[63]ObjectiveMessages[7]positionY = -332.1524
Objectives[63]ObjectiveMessages[7]positionZ = 56.09474
Objectives[63]ObjectiveMessages[7]Message = Say, you were pretty quiet some years back but now you're quite the talkative guy...
Objectives[63]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[7]Sender = Stefanie
Objectives[63]ObjectiveMessages[7]Subject = 
Objectives[63]ObjectiveMessages[7]MessageColor = White
Objectives[63]ObjectiveMessages[7]PlayFromStart = False
Objectives[63]ObjectiveMessages[7]Delay = True
Objectives[63]ObjectiveMessages[7]DelayTime = 36
Objectives[63]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[7]TypeSubtitle = False
Objectives[63]ObjectiveMessages[7]TypeTextMesage = True
Objectives[63]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[8]positionX = -1847.345
Objectives[63]ObjectiveMessages[8]positionY = -323.9886
Objectives[63]ObjectiveMessages[8]positionZ = 56.16869
Objectives[63]ObjectiveMessages[8]Message = I was young, I didn't like talking. I prefered to listen instead. Just... don't worry about that.
Objectives[63]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[8]Sender = Claude
Objectives[63]ObjectiveMessages[8]Subject = 
Objectives[63]ObjectiveMessages[8]MessageColor = White
Objectives[63]ObjectiveMessages[8]PlayFromStart = False
Objectives[63]ObjectiveMessages[8]Delay = True
Objectives[63]ObjectiveMessages[8]DelayTime = 41
Objectives[63]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[8]TypeSubtitle = False
Objectives[63]ObjectiveMessages[8]TypeTextMesage = True
Objectives[63]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[8]PhoneMessageDisplayTime = 15

Objectives[64]Text = Collect your Cut.
Objectives[64]CollectPickupsAddBlips = True
Objectives[64]FaildText = 
Objectives[64]Type = Collect_Pickup
Objectives[64]positionX = -1840.511
Objectives[64]positionY = -364.865
Objectives[64]positionZ = 56.10995
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 1
Objectives[64]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[64]mission_Pickup_Props[0]Value = 800000
Objectives[64]mission_Pickup_Props[0]positionX = -1847.678
Objectives[64]mission_Pickup_Props[0]positionY = -356.3368
Objectives[64]mission_Pickup_Props[0]positionZ = 56.59047
Objectives[64]mission_Pickup_Props[0]rotationX = 0
Objectives[64]mission_Pickup_Props[0]rotationY = 0
Objectives[64]mission_Pickup_Props[0]rotationZ = 9.995245
Objectives[64]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[64]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 64
Objectives[64]ObjectiveMessages = 0

